Sine Nomen Posted May 16, 2002 Posted May 16, 2002 It's nearing completion, just needs a few tweaks, and the rest of the level to go along with it. I will of course make variants with doors, conduits, adjuncts, etc.. Rspeeds are about 5000, I think, and the FPS is displayed in the screen itself. The reflective floor will probably go, too... I'm just fascinated with it for the time being, and I'll get rid of it sooner or later.
Verlex Posted May 16, 2002 Posted May 16, 2002 That could be a great dueling map (ala vadar vs obi wan) if you put a door to a hanger that wont open on one end and a locked elevator on the other. Anyways, I agree, looks fantastic. I wish I could do that...
Tigris Posted May 16, 2002 Posted May 16, 2002 Looks really nice- one question though: What texture did you use for the floor? It looks like a semi-reflective one.
Cmdr. Antilles Posted May 16, 2002 Posted May 16, 2002 It's a shader that includes a portal surface to 'reflect' everything.
Sine Nomen Posted May 17, 2002 Author Posted May 17, 2002 Floors are now shiny rather than reflective, and the lighting actually comes from the light shaders. The spotlights I was using didn't look right, for some reason. A lot of the textures and shaders are custom, but they're simple modifications.
__CKY__ Posted May 17, 2002 Posted May 17, 2002 i agree i like it too and like the one dude said alas vader vs obi wan duel
Sine Nomen Posted May 17, 2002 Author Posted May 17, 2002 yeah, volrath, it also would kill rspeeds and fps on most comps..
volrathxp Posted May 17, 2002 Posted May 17, 2002 Originally posted by Sine Nomen yeah, volrath, it also would kill rspeeds and fps on most comps.. true. hehe.
Sine Nomen Posted May 18, 2002 Author Posted May 18, 2002 Corridor control area. Should I have it imbedded in the wall?
dvader28 Posted May 18, 2002 Posted May 18, 2002 Perhaps put it in a little booth as opposed to just being exposed?
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