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Star Destroyer corridor


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4236.jpg

 

It's nearing completion, just needs a few tweaks, and the rest of the level to go along with it. :) I will of course make variants with doors, conduits, adjuncts, etc..

 

Rspeeds are about 5000, I think, and the FPS is displayed in the screen itself.

The reflective floor will probably go, too... I'm just fascinated with it for the time being, and I'll get rid of it sooner or later.

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That could be a great dueling map (ala vadar vs obi wan) if you put a door to a hanger that wont open on one end and a locked elevator on the other. Anyways, I agree, looks fantastic. I wish I could do that...

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4247.jpg

 

Floors are now shiny rather than reflective, and the lighting actually comes from the light shaders. The spotlights I was using didn't look right, for some reason.

 

A lot of the textures and shaders are custom, but they're simple modifications.

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