Verlex Posted May 16, 2002 Share Posted May 16, 2002 I read through a few tutorials and never found this information. I just started my first map today. It is OK but I am having trouble with designing it. Is there anyway to "edit" wiring or creat wires so that you can create your own custom stuff? I find that creating and editing wires is MUCH easier then dealing with making boxes then using drop down menus. Also, while I am on the subject, anyone have any suggestions for my ewok villiage ctf map? Link to comment Share on other sites More sharing options...
Manquesa Posted May 16, 2002 Share Posted May 16, 2002 Not exactly sure what you're talking about. But if you'd rather see wire frames in Radiant then go to Textures>Render Quality>Wire Frames. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 16, 2002 Share Posted May 16, 2002 You'll probably end up building the majority of your map out of brushes, so you'll have to get used to thinking that way. The closes thing to wireframes are patch meshes, which you can make by selecting a box, and going to curve > simple patch mesh. You should use these ONLY for curved pieces, though. For anything else, you should use brushes. There are different ways to manipulate the brushes, though. Try the edge drag (press E), or the vertice drag (press V, but it's a little dodgy). You can also clip brushes. (select the brush, press X, and then click two points, where the brush will be disected on a line running through those points. Press enter to clip it, and excape to cancel) Hope that helps. You'll get the hang of it eventually. Link to comment Share on other sites More sharing options...
Verlex Posted May 16, 2002 Author Share Posted May 16, 2002 EXACTLY what I meant. Thank you so much. I just couldnt figure out how to make an ewok villiage without "Patch meshing" Link to comment Share on other sites More sharing options...
UniKorn Posted May 16, 2002 Share Posted May 16, 2002 Don't make it all patches. Patches do not block vis => your framerate will suck. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 16, 2002 Share Posted May 16, 2002 I would even go so far as to say try to avoid patch meshes whenever you can get away with it looking "roundish" instead of actually being round... for example, 8, 12 or even 16 sided brushes... or when making a 90 degree arc, just clip it evenly like 10 times and from a distance, it will look plenty round. Link to comment Share on other sites More sharing options...
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