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strobe lights


patchx

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i need to make a strobe light for a club that im putting in my level

 

does anyone know how to make light entities flash on and off?

 

or even if its possible?

 

was there a strobe light effect in the doomgiver level?

 

-patch

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Light Entity Style Codes:

 

1: Flicker 1

2: Slow Strong Pulse (full light to black)

3: Candle 1

4: Fast Strobe

5: Gentle Pulse

6: Flicker 2

7: Candle 2

8: Candle 3

9: Slow Strobe

10: Flourescent Flicker

11: Slow Weak Pulse (full light to faded light)

12: Fast Pulse

13: Disco Madness

 

:)

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Originally posted by Cmdr. Antilles

Is that new for JK2? I don't see how it could work... Q3 doesn't support dynamic lighting.

Where'd you get that info, Rich?

 

Select your light, press "n" and you should see all those options there in the entity info menu.

 

They do work, just make sure the compile option you choose, goes through the lighting stage.

 

BTW, it's not dynamic lighting, more like light shader without the difficulty of make the shaders.

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Yeah, I just pulled them all from the entity description... some people apparently can't see the entity descriptions, so I thought I'd go ahead and rewrite it. :D

 

And it isn't actually dynamic lighting... I believe it basically just tells the engine to pulsate brightness levels on the surface the light touches... for example if you float a platform over to a pulsating light, the platform still won't pulse... just the brushes that the light was originally next to.

 

EDIT: Er, Manquesa basically already answered all that, but oh well, you get to hear it from me too! :p

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Ahh! I did figure out part of it... apparently the style list isn't in the MP defs file while it is in the SP def... though it does apparently work in both.

 

Eh, them crazy Raven people must've just not used flickering lights in MP so they didn't even list it in the info! BASTARDS! :D

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That's the idea - it isn't dynamic. It seems to just recalculate brightness and color surfaceparms in realtime... It would not technically be altering the light source itself if it went about it that way.

 

Or maybe Raven did in fact implement some elementary form of dynamic lighting. Never know. :) I haven't played around with it enough to figure out exactly what it can affect.

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