patchx Posted May 16, 2002 Share Posted May 16, 2002 i need to make a strobe light for a club that im putting in my level does anyone know how to make light entities flash on and off? or even if its possible? was there a strobe light effect in the doomgiver level? -patch Link to comment Share on other sites More sharing options...
Eagle_e7 Posted May 16, 2002 Share Posted May 16, 2002 Try adding the key "style" to your light, i think you need to add a value of 1 to 13. This should give you some nice strobing lights:D Type in Key: Style Value: 13 and youll get a funky multicoloured disco light Link to comment Share on other sites More sharing options...
RichDiesal Posted May 16, 2002 Share Posted May 16, 2002 Light Entity Style Codes: 1: Flicker 1 2: Slow Strong Pulse (full light to black) 3: Candle 1 4: Fast Strobe 5: Gentle Pulse 6: Flicker 2 7: Candle 2 8: Candle 3 9: Slow Strobe 10: Flourescent Flicker 11: Slow Weak Pulse (full light to faded light) 12: Fast Pulse 13: Disco Madness Link to comment Share on other sites More sharing options...
MasterJedi83 Posted May 16, 2002 Share Posted May 16, 2002 that doesn't work .... Link to comment Share on other sites More sharing options...
patchx Posted May 17, 2002 Author Share Posted May 17, 2002 cool thanks doods thats some really useful info -patch Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 17, 2002 Share Posted May 17, 2002 Is that new for JK2? I don't see how it could work... Q3 doesn't support dynamic lighting. Where'd you get that info, Rich? Link to comment Share on other sites More sharing options...
patchx Posted May 17, 2002 Author Share Posted May 17, 2002 well the disco madness one works cause i got some disco madness going down right now in my cheesy club -patch Link to comment Share on other sites More sharing options...
Manquesa Posted May 17, 2002 Share Posted May 17, 2002 Originally posted by Cmdr. Antilles Is that new for JK2? I don't see how it could work... Q3 doesn't support dynamic lighting. Where'd you get that info, Rich? Select your light, press "n" and you should see all those options there in the entity info menu. They do work, just make sure the compile option you choose, goes through the lighting stage. BTW, it's not dynamic lighting, more like light shader without the difficulty of make the shaders. Link to comment Share on other sites More sharing options...
MasterJedi83 Posted May 17, 2002 Share Posted May 17, 2002 hey patchx..what did u exactly do..?? i followed all the instructions and i didn't work........... Link to comment Share on other sites More sharing options...
RichDiesal Posted May 17, 2002 Share Posted May 17, 2002 Yeah, I just pulled them all from the entity description... some people apparently can't see the entity descriptions, so I thought I'd go ahead and rewrite it. And it isn't actually dynamic lighting... I believe it basically just tells the engine to pulsate brightness levels on the surface the light touches... for example if you float a platform over to a pulsating light, the platform still won't pulse... just the brushes that the light was originally next to. EDIT: Er, Manquesa basically already answered all that, but oh well, you get to hear it from me too! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 17, 2002 Share Posted May 17, 2002 Hmm... Cool. I normally do read the entity info for things. And I'm always remind other people to... I just haven't used many light entities yet in jk2. All shaders. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 17, 2002 Share Posted May 17, 2002 Ahh! I did figure out part of it... apparently the style list isn't in the MP defs file while it is in the SP def... though it does apparently work in both. Eh, them crazy Raven people must've just not used flickering lights in MP so they didn't even list it in the info! BASTARDS! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 17, 2002 Share Posted May 17, 2002 That explains it. I chaned to the MP defs right away. Link to comment Share on other sites More sharing options...
UniKorn Posted May 17, 2002 Share Posted May 17, 2002 Just wondering how they do that, I thought lightmap was calculated upfront => no dynamic lighting. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 17, 2002 Share Posted May 17, 2002 That's the idea - it isn't dynamic. It seems to just recalculate brightness and color surfaceparms in realtime... It would not technically be altering the light source itself if it went about it that way. Or maybe Raven did in fact implement some elementary form of dynamic lighting. Never know. I haven't played around with it enough to figure out exactly what it can affect. Link to comment Share on other sites More sharing options...
volrathxp Posted May 18, 2002 Share Posted May 18, 2002 i sure will Link to comment Share on other sites More sharing options...
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