Bobbafett2 Posted May 23, 2002 Share Posted May 23, 2002 Could someone give me a detailed set of instructions on replacing the Rodian model in single player with Boba or Jango Fett. Thanks in advance! Link to comment Share on other sites More sharing options...
Flipmode23 Posted May 23, 2002 Share Posted May 23, 2002 Just create a folder "whatever/models/players/rodian" and place all the necessary Jango/Boba Fett files in it (e.g. model.glm, model_default.skin and the textures). Now add the "whatever" folder to a Zip-archive (without any compression and with keeping subfolders). After that rename the "whatverer.zip" file to "whatever.pk3" and place it in the GameDate/base folder. Hopefully, this should work P.S. : You know that after this ALL the Rodians in SP will be Jango/Boba Fetts! Link to comment Share on other sites More sharing options...
Flipmode23 Posted May 23, 2002 Share Posted May 23, 2002 If it works (test it in the bar on Nar Shaddar), you better start a new game cuz if you load a saved game, the weapons will appear on the knees of Jango/Boba! Link to comment Share on other sites More sharing options...
D.L. Posted May 23, 2002 Share Posted May 23, 2002 Originally posted by Flipmode23 If it works (test it in the bar on Nar Shaddar), you better start a new game cuz if you load a saved game, the weapons will appear on the knees of Jango/Boba! So that's what it was!!! I loaded a save game with Boba and his gun was on his knee Jango was fine though. Now playing through SP with Jango. Thanks for that info Link to comment Share on other sites More sharing options...
Flipmode23 Posted May 23, 2002 Share Posted May 23, 2002 Well, I just read about it somewhere in this forums yesterday Link to comment Share on other sites More sharing options...
Exar Posted May 24, 2002 Share Posted May 24, 2002 iv read everything about this and tried a hundred different ways to get any kind of mod to work that wasnt someone elses and i cant do it!!! Argh Link to comment Share on other sites More sharing options...
FreeCrwCPJ Posted May 24, 2002 Share Posted May 24, 2002 so then if i wanted to use the .pk3 that is out to replace desann with vader, i would have to play through the whole thing to play him. damn. guess thats why none of the pk3's that are out work. there's one to play as desann, luke, and maul, and when i tried to use the luke one so i could play vader, his saber was upside down below his knees. so i gues that means i'll have to start with luke just to play vader. F@** that. Link to comment Share on other sites More sharing options...
kh4rn Posted May 24, 2002 Share Posted May 24, 2002 I've tried to play as jango too, but i dont get it. can u tell me exactly wich files i need or can i have your pk3 vor Jango as SP model ??? I would be very gratefull greetz Kharn Link to comment Share on other sites More sharing options...
dvader28 Posted May 24, 2002 Share Posted May 24, 2002 ok firstly, if you want to play as luke vs vader, why not just use the devmap command to go to the last map of the game? that should solve your knee weapons problem. Secondly, to play as jango fett, you have to do the following. 1. open the mandalorian.zip 2. extract all the files, making sure to keep the directories (this is an option in the extract dialog) 3. you should have 6 folders extracted, each containing various subfolders...make 6 empty folders with the same names as these folders, and add the sub-folders (such as models/players) 4. get all the jango_fett related files from the extracted directories and put them in the relevant empty folders, e.g. get models/players/jango_fett and put it in your empty models/players folder). 5. once all the jango_fett files are in place, change all folders named jango_fett to kyle. 6. Now we have to make a pk3. This is very simple. Select the 6 main folders that you created earlier on. Right click, and click "Add to Zip". A dialog appears. in the "add to archive" box, click the end of the path and type a name (i.e. spjango) followed by .pk3 (so, spjango.pk3). Leave compression as normal. Then click add. 7. Once this is done, get your new pk3 and place it in your jk2 gamedata/base directory. 8. Start JK2, start a new game, and you should find you're now playing as jango fett. Hurrah! Hope this helps Link to comment Share on other sites More sharing options...
Phillio Posted May 26, 2002 Share Posted May 26, 2002 I don't know if any of you have played with my imperial vs. rebels conversion, but i am updating it and am hoping to switch the rodians, weequays, and grans to bounty hunters. I have sent a message to bloodriot asking if i can use their models in my mod. Link to comment Share on other sites More sharing options...
Ragnar Posted May 26, 2002 Share Posted May 26, 2002 I found this does not work, does it realise there is something wrong with the folder, and run the run from my CD instead? In logic i see how it would work, except the files are still there from the other Pk3 asset files. i even tried to edit those and it still uses the Kyle model. Gah!! Link to comment Share on other sites More sharing options...
dvader28 Posted May 28, 2002 Share Posted May 28, 2002 No....it dynamically loads pk3's...so it loads assets0.pk3, then loads your custom pk3, and "overwrites" assets0.pk3 with your one. Are you sure you've got it in the right directory. It HAS to be in the same directory as all the other pk3 files. Link to comment Share on other sites More sharing options...
dvader28 Posted May 28, 2002 Share Posted May 28, 2002 No....it dynamically loads pk3's...so it loads assets0.pk3, then loads your custom pk3, and "overwrites" assets0.pk3 with your one. Are you sure you've got it in the right directory. It HAS to be in the same directory as all the other pk3 files. Link to comment Share on other sites More sharing options...
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