Mero Vilul Posted May 24, 2002 Share Posted May 24, 2002 I make one brush func_breakable, set some health and everything works ok... I read that I can put the "debrismodel" key a value of "chunks" "rock" and so on, but it makes no difference if I do so... It breaks as a rock no matter what I do... is it another key I must use with the "debrismodel" key too? or what? Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 AFAIK, you should use key "material" and and give it numeric value (0 to 15). Select the entity and press N and read the description. It explains what number corresponds with which chunk sort. Link to comment Share on other sites More sharing options...
Mero Vilul Posted May 24, 2002 Author Share Posted May 24, 2002 Hmm I've got no "Material" key listing in my info when I press N... I got this: "debrismodel" Model of debris chunks to throw when object is destroyed. There are special cases for this item rather than using a model name also, they are: rock chunks wood glass none Using one of these types will throw random chunks of that type rather than one model, except for "none" which will make it so no debris is spawned. Should I be using another function instead of func_breakable? Or is something just wrong... I've tried using material with different numbers, but it don't work either... Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Well, I checked and it seems that debrismodel is used for MP maps while material is used for Single Player maps. Which one are you trying to make? Sounds like you have MP entities loaded. Anyway, I know for sure that "material" works in SP maps cuz I tried it. I didn't do any testing with MP so I dunno if it works there (at all). Hopefully, some1 else could answer this for you. Link to comment Share on other sites More sharing options...
Mero Vilul Posted May 24, 2002 Author Share Posted May 24, 2002 Yes, it's a lame MP duel map where you can destroy things I'm making So I've got the right loaded, although it don't work for me... Don't know if it's another key I must have too... or something... Thanks anyways, someone else who knows and can help me why it's not working? Link to comment Share on other sites More sharing options...
turok gmt Posted May 28, 2002 Share Posted May 28, 2002 Having the same problem - the description for "debrismodel" is wrong in the entity window for multiplayer. Incidentally - how do you set up radiant to create a SP level anyhew? Link to comment Share on other sites More sharing options...
Xcom Posted May 28, 2002 Share Posted May 28, 2002 You just load different project. In JKradiant you need to manually load it by File->Load Project and select StarWars.qe4 file. In Gtk (jk2 edition) you can just use dropdown box (in Project Settings) and select SinglePlayer version. IIRC, you need to restart the editor after that. Link to comment Share on other sites More sharing options...
turok gmt Posted May 29, 2002 Share Posted May 29, 2002 k, got the solution to the debris problem instead of making your brush func_breakable, make it func_glass problem solved -Turok Link to comment Share on other sites More sharing options...
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