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large doors with no buffers?


VIO

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Posted

hey is there anyway of making a door that doesn't need a larger brush to absorb the door thats really annoying and i really need away around it for my map im making a force field that need tos to turn off

Posted

yeah i thought of that after i posted this thx anyway would you kow how to make force activated switches like to turn on and off my force field?

Posted

make a brush, make it either func_button or func_usable, and check the Force_Activated option in your entities window. then link the button to the force field.

 

:vadar:

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