VIO Posted May 25, 2002 Posted May 25, 2002 hey is there anyway of making a door that doesn't need a larger brush to absorb the door thats really annoying and i really need away around it for my map im making a force field that need tos to turn off
FlashFearless Posted May 25, 2002 Posted May 25, 2002 for a forcfield, make it a funk_usable instead. that's just a wall that toggles on and off
VIO Posted May 25, 2002 Author Posted May 25, 2002 yeah i thought of that after i posted this thx anyway would you kow how to make force activated switches like to turn on and off my force field?
dvader28 Posted May 25, 2002 Posted May 25, 2002 make a brush, make it either func_button or func_usable, and check the Force_Activated option in your entities window. then link the button to the force field.
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