VIO Posted May 25, 2002 Share Posted May 25, 2002 how do i make a button that is triggered by a force power Link to comment Share on other sites More sharing options...
Manquesa Posted May 25, 2002 Share Posted May 25, 2002 make the button a func_door, tick the Force Activate box and target it to what you want it to activate Link to comment Share on other sites More sharing options...
VIO Posted May 25, 2002 Author Share Posted May 25, 2002 that wuld be the X right? Link to comment Share on other sites More sharing options...
Manquesa Posted May 25, 2002 Share Posted May 25, 2002 huh? If your talking about the tick box then it shows up as a check mark when I tick it. Other than that i'm not sure what x your talking about. Link to comment Share on other sites More sharing options...
VIO Posted May 25, 2002 Author Share Posted May 25, 2002 func_doors have a tick box with a X by it i checked it but its still not force activated do i have to set the force power somehow? Link to comment Share on other sites More sharing options...
Manquesa Posted May 25, 2002 Share Posted May 25, 2002 Sorry, I keep forgetting that most people here make MP maps, I'm working on an SP map so that's where I got my info from. In SP, there is a tick box that says Force Activate, but not in MP. I haven't played with the MP entities yet so I don't know what to tell you. Maybe somebody else? Link to comment Share on other sites More sharing options...
VIO Posted May 25, 2002 Author Share Posted May 25, 2002 BUMP Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted May 26, 2002 Share Posted May 26, 2002 I don't know how to help you. One suggestion though. Go to http://www.jedioutcastmaps.com/ and then go to duel and then go to a map called castle duel. The castle duel map has a button in it that, when force push is used on it, opens a trap door on the bottom. If you go to the readme, you will see the creator of the map's e-mail. He obviously knows how do to it. If you ask him politely, I'm sure he can help you out. Link to comment Share on other sites More sharing options...
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