Dilvish Posted May 25, 2002 Share Posted May 25, 2002 Folks: First an apology as this may be adding to the questions that are constantly repeated in the forums. (We need that search function turned on!) I've the following in my server.cfg: set sv_privatePassword "secretpassword" set sv_privateClients 3 In theory then those that know the secretpassword have access to the "reserved slots" on the server. I've searched forums, pages, etc. and have come up with very little information on how to set this on the client side other than, "have them put set privatePassword "secretpassword" in the client cfg." I can only assume that means the jk2mpconfig.cfg file. Sounds a little unsecure to me as isn't that password thrown into the user's environment on every server they connect to? With the HalfLife server engine this was a problem in that such things could be sniffed. So I'd like to have some experienced serverop answer: What is the best means to submit a privatePassword to a server? Can it be done by placing the line in a seperate *.cfg and exec-ing that via Gamespy on connection? Is there a way of exec-ing it on connection to the proper server? Thanks! Dilvish the Damned Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 25, 2002 Share Posted May 25, 2002 Actually, all the client needs to do (from the in-game server screen) is click the "password" button, type it in the box, hit accept, and join. That's all there is to it. Alternatively, they can drop down the console and type /password privatepass. When done that way, the setting is would not be conveyed inadvertently...not that I'd think it would become a huge issue since the fact any other server might receive it doesn't let that server know which other server that privatepass is associated with. Link to comment Share on other sites More sharing options...
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