Jesterspaz Posted May 25, 2002 Share Posted May 25, 2002 I am getting a very strange compiler error, i have never seen it before. It says "Lightmaps exceed max memory" during the light stage of compile. My map was compiling fine before. i just added some walkways above my main area, and some lights. Actually i was getting this error before, but i caulked the crap out of the map, and set the gridsize to 128 128 256... can someone give me some therapy... Link to comment Share on other sites More sharing options...
Drakewl Posted May 26, 2002 Share Posted May 26, 2002 you're not alone some people including me experienced this too my gridsize was 96 96 192 for the record some questions: what are the specs of your system? how much space is available on your windows-harddrive for temporary datacaching? have you had any other programms (also background apps like ICQ, virusscanners, etc) running during the compiling process? experimenting with this error is difficult, because my system needs about 6 hours to get to the end of the light compiling where it stops with the error message "exceeded.. max memory.." hope we can solve this Link to comment Share on other sites More sharing options...
Jesterspaz Posted May 26, 2002 Author Share Posted May 26, 2002 i have like 3.5 gig free, that should be enough, and i have 256 of pc800 memory. It should compile. I mean, nar shadda streets is way big, its probly some flag somewhere in the compiler that raven doesnt care to tell anyone about, they probly figure the 'amatures' wont make big maps... Justin "Jesterspaz" Negrete http://www.planetquake.com/jesterspaz Link to comment Share on other sites More sharing options...
Drakewl Posted May 26, 2002 Share Posted May 26, 2002 i was running the compiler on Win98 with 384 mb SDram, but i have to note that win98 can only manage about 256 mb ram. Had about a gig of free space on my windrive. additionaly i was surfing with more than 10 ie windows and had other programms running in background, so much of the ram was propably filled with data. the next time i'll try to run the compiling process with WinXP and about 640 mb sdram that won't be used by other running programms time will tell us more.. Link to comment Share on other sites More sharing options...
Jesterspaz Posted May 26, 2002 Author Share Posted May 26, 2002 Well i fixed it. Lets just say caulking is my new best friend. Although the quake engine ignores faces you cant see, it still takes them into consideration when doing the -light stage. So caulking all faces which arent going to be seen, they are ignored by light, thus more memory for light, thus no error, thus smaller bsp, thus shorter compile. Link to comment Share on other sites More sharing options...
Drakewl Posted May 27, 2002 Share Posted May 27, 2002 lets say you walked around the problem since i've caulked most of my nonvisible faces in my testmap, i've to hope that more ram and another winsystem will do it, otherwise i'll have to make two levels ouf of my big one Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 Tip of the day : When building a map, build it in caulk, and then texture the uncaulked faces And when you get that problem again, let me know Jester : I can put together 1.5 gig of ram Link to comment Share on other sites More sharing options...
Torchy Posted May 29, 2002 Share Posted May 29, 2002 use the autocaulk plugin (gtk v1.1.1?) . it caulks all unseen faces in seconds search for gtk 1.1.1-rc Link to comment Share on other sites More sharing options...
sights0d Posted May 30, 2002 Share Posted May 30, 2002 Are there plugins for jk2radien? Link to comment Share on other sites More sharing options...
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