patchx Posted May 26, 2002 Share Posted May 26, 2002 has anyone figured out how to institute them into an sp level? -patch Link to comment Share on other sites More sharing options...
normal Posted May 26, 2002 Share Posted May 26, 2002 Originally posted by patchx has anyone figured out how to institute them into an sp level? -patch I have. Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Author Share Posted May 26, 2002 well....ummmm...how do u do it then ? -patch Link to comment Share on other sites More sharing options...
Wacky_Baccy Posted May 26, 2002 Share Posted May 26, 2002 There's a little bit about it in this thread, but not much - I haven't found anything else yet... Link to comment Share on other sites More sharing options...
normal Posted May 26, 2002 Share Posted May 26, 2002 Revision #2: - Added a link to the SDK for STV: Elite Force. Revision #1: - Fixed "/strip/objects.sp" -> "/strip/objectives.sp" -- Well, first off, you'll need the Star Trek Voyager: Elite Force SDK, for the ICARUS / BehavED tools. (Scripting). Then, you'll need to extract /strip/objectives.sp from assets1.pk3. Inside objects.sp you'll find the text for all of the objectives that are in the game, you'll want to add your own entry for your map. Just to note: ** I HAVE NOT FULLY TESTED ADDING NEW OBJECTIVES TO OBJECTIVES.SP -- ONLY MODIFYING THEM ** I have only modified already existing ones, for the sake of compatibility. Now, inside of an ICARUS script, you'll want to set something up such as: set ( "SET_OBJECTIVE_SHOW", "NS_STREETS_OBJ2" ); This will show the objective and make it display a message saying new objective, ect. You'll want to trigger/run this script by however the player gains the objective. Now, to make the player "win" the objective, you'll want to trigger/run a script that contains this: set ( "SET_OBJECTIVE_SUCCEEDED", "NS_STREETS_OBJ2" ); To remove an objective, you can do it in a similar fashion, set ( "SET_OBJECTIVE_HIDE", "NS_STREETS_OBJ2" ); Resources: Star Trek Voyager: Elite Force SDK I hope this helps, may not be complete. -- Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Author Share Posted May 26, 2002 very helpfull thanks -patch Link to comment Share on other sites More sharing options...
normal Posted May 26, 2002 Share Posted May 26, 2002 If you need any specific help.. feel free to ask, on another note.. I made some corrections to the sort-of-a-guide. Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Author Share Posted May 26, 2002 i tried making a new objectives.sp file for my sp level mod but it didnt work so i use the replacement method and it did -patch Link to comment Share on other sites More sharing options...
normal Posted May 26, 2002 Share Posted May 26, 2002 Originally posted by patchx i tried making a new objectives.sp file for my sp level mod but it didnt work so i use the replacement method and it did -patch Well, that'll be solved when source code is released. Link to comment Share on other sites More sharing options...
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