AKPiggott Posted May 26, 2002 Share Posted May 26, 2002 Here's some shots from a docking bay I've been making for my first SP level set on the Gran homeworld of Malastare. You will (hopefully) control Jedi Master Mace Windu who is investigating rumours of a dark force clan in the area following the disappearance of a Jedi Knight. The level will feature lots of fully-voiced cutscenes, new characters and enemies and an engaging storyline with plot points unfolding as you go along. Of course, something like this will take a hell of a long time for me to make (several months at least), but I hope it'll be worth it in the end... The landing pad where the level will start: A cargo hold platform with a cargo lift: Same platform from a different angle: Unfinished marketplace under the landing pad: Comments, suggestions? Link to comment Share on other sites More sharing options...
The Truthful Liar Posted May 26, 2002 Share Posted May 26, 2002 cool the lighting is odd though, doesn't seem like its coming from the right sources - or maybe its just the compression of the images =\ nice layout for sure though, its a shame that only you out of so many massassians have had the chance to see the light and come to Jk2.net Good luck! Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Share Posted May 26, 2002 looks awesome man my sp level is set in a city too and originally there was alot of detail in it but i found as soon as u put a bunch of npc's into a level with heaps of detail it makes everything go sluggish i guess thas why ravens Nar Shadaa was so crap too late i realized that the key was to make sure that the player couldnt see too much from every point. (about 7000 vrts without npc's i've found) u probably know all this already, but i have an urge to share my findings -patch Link to comment Share on other sites More sharing options...
AKPiggott Posted May 26, 2002 Author Share Posted May 26, 2002 Massassian? Parf! I'm a TACCer... Thanks for the feedback... [edit: Just saw Patch's post] Yeah.. thanks for the info Patch, I've tried spawning some NPCs... and it runs OK... but seeing as this is a saber only level, there won't be too many enemies to fight at once anyway... good thing about brush editing is that it is quite easy to delete detail, so if it does get sluggish, it's not irrepairable... Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted May 26, 2002 Share Posted May 26, 2002 Looks really good so far. That must have taken you a lot of time cuz it looks pretty detailed to me. Can't wait to play it. Link to comment Share on other sites More sharing options...
AKPiggott Posted May 27, 2002 Author Share Posted May 27, 2002 Cheers Dan... Link to comment Share on other sites More sharing options...
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