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Malastare Spaceport SP Level


AKPiggott

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Here's some shots from a docking bay I've been making for my first SP level set on the Gran homeworld of Malastare. You will (hopefully) control Jedi Master Mace Windu who is investigating rumours of a dark force clan in the area following the disappearance of a Jedi Knight. The level will feature lots of fully-voiced cutscenes, new characters and enemies and an engaging storyline with plot points unfolding as you go along. Of course, something like this will take a hell of a long time for me to make (several months at least), but I hope it'll be worth it in the end...

 

The landing pad where the level will start:

 

4376.jpg

 

A cargo hold platform with a cargo lift:

 

4372.jpg

 

Same platform from a different angle:

 

4373.jpg

 

Unfinished marketplace under the landing pad:

 

4375.jpg

 

Comments, suggestions?

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looks awesome man

 

my sp level is set in a city too and originally there was alot of detail in it but i found as soon as u put a bunch of npc's into a level with heaps of detail it makes everything go sluggish

i guess thas why ravens Nar Shadaa was so crap

 

too late i realized that the key was to make sure that the player couldnt see too much from every point. (about 7000 vrts without npc's i've found)

 

u probably know all this already, but i have an urge to share my findings

 

-patch

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Massassian? Parf! I'm a TACCer...

 

Thanks for the feedback...

 

[edit: Just saw Patch's post]

 

Yeah.. thanks for the info Patch, I've tried spawning some NPCs... and it runs OK... but seeing as this is a saber only level, there won't be too many enemies to fight at once anyway... good thing about brush editing is that it is quite easy to delete detail, so if it does get sluggish, it's not irrepairable...

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