Cunnah Posted May 26, 2002 Share Posted May 26, 2002 Is it possible to set up a lift that has a switch attached to it and moves with the lift i figured how to set up the button to work in the raised and lowered possitions, and im using a door for the lift the only problem now is that i need the door to be rendered only as it travels up the shaft Also anyone figured away to torch open a door like at the begining of a new hope Link to comment Share on other sites More sharing options...
Manquesa Posted May 27, 2002 Share Posted May 27, 2002 Originally posted by Cunnah Is it possible to set up a lift that has a switch attached to it and moves with the lift Make your button a func_door, set it to be player activated and target it to trigger the lift. Link to comment Share on other sites More sharing options...
patchx Posted May 27, 2002 Share Posted May 27, 2002 i did it with a large utility lift in my map by having a console and button shaped brush that was part of the func_door (lift) and making a usable trigger brush that triggered the func_door (lift) and target speakers that sound like a button over the places where the button shaped brush would be sitting when its at the top and at the bottom of its path. it means the "button" would only be usable when its at the top or at the bottom and so is in the usable triggers airspace the problem i realized with having the button on the lift is that if the player presses the button and then runs off the lift the lift goes up and the players left at the bottom with no way to call it -patch Link to comment Share on other sites More sharing options...
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