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Ahhh, I think I'll stick to making duel maps lol


Guardian Omega

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Are you using caulk? It will greatly speed up compile times since caulking allows radiant to ignore certain areas when lighting, allowing MUCH faster compile times.

 

My method for caulking is like many many many mappers out there, where you initially build the frame of your level using caulk, then go back and texture the surfaces after you finish architecture.

 

There should be a few tutorials listed here http://www22.brinkster.com/ravenmapping/tutorials.asp that could help you learn more about caulking.

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No. :)

 

You need to go to every single brush in your entire level and apply caulk to it. Then apply textures to only the faces of those brushes that you can see from any point in your level.

 

That will severely reduce compile times (and make the map run faster in-game, too).

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Will that slow down or speed up frame rates in the game as well?

I've just been doing the full compile every time. On my current level, I've been getting a compile time of well over a half-hour and I've got a LOT more stuff to put in, including elevators, weapons, and force modules.

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Caulking non-visible brushes improves performance greatly. It tells the computer that there is a surface there, but also tells it not to draw a texture on it. The less textures to draw, the faster the performance.

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