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Saber Combat


Exar Kun II

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Though I am looking forward to the game, I am a little concerned with the combat system. In the trailer the saber combat looks a little stiff and limited. I have heard that Bioware's other RPG's have had a slash and hack type system. I hope this is not the case with KOTOR, though I know the game is still in development.

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I am thinking of the more free combat interface of Jedi knight II. It looked like your moves were very limited in the trailer, but again, i don't want to make any judgements because I know the game is still in development.

 

Basically when I use the term "hack & slash", it means that all of the duels look the same. However, I'll wait and see. :D

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Basically when I use the term "hack & slash", it means that all of the duels look the same. However, I'll wait and see.

 

Ahh, but keep in mind that not everybody uses this definition. 'Hack & slash,' to me, means something that has nothing but combat and little in the way of role-playing content.

 

The term comes from pen and paper, and referenced sessions that only exercised the combat aspects of the RPG.

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Originally posted by qibbish

 

Ahh, but keep in mind that not everybody uses this definition. 'Hack & slash,' to me, means something that has nothing but combat and little in the way of role-playing content.

 

The term comes from pen and paper, and referenced sessions that only exercised the combat aspects of the RPG.

 

 

 

I see your point. the term is crude, to be sure. I just meant I am hoping to see more variation in techniques for the saber combat. :D

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hack & slash, to me, is DS and Diablo...

 

well, the point is: a system like Jedi Knight means that your skill decides if you win or lose....

 

and that's the contrary of rpgs....

 

I love JK II, but lots of rpg fans don't, so it would be difficult for them...

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hack & slash, to me, is DS and Diablo...

 

well, the point is: a system like Jedi Knight means that your skill decides if you win or lose....

 

and that's the contrary of rpgs....

 

I love JK II, but lots of rpg fans don't, so it would be difficult for them...

 

Exactly the point I just brought up on the bioware boards, glad to see it brought up here also :)

 

Each game has their own place, this isnt supposed to be an FPS free style raw player skill based fighting.

 

While I favor both types (fps and rpg) I dont like the idea of mixing too many elements together from both.

 

I just really dont want this game to turn out like a JK2 clone...not that JK2 is a bad thing, but copying to many features out of JK2 is pointless, if I wanted to play a JK2 type game, I'd do exactly that and play JK2 itself.

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strange thing is, it seems as if more ppl want it JK style...

 

I think this is mostly due to an influx of new fans (due to E3 and other sources of coverage) At least thats what I am hoping it is, mostly just people unsure about what type of game this is supposed to be, and therefore assuming certain things about it.

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I was gonna post a new thread, but this seems to be on my topic. Will this game be like JK2? Movement, controls, etc? I've never played anything outside of Quake engined games except Diablo II. I like Jedi Knight II so much, but an RPG version of it would be so cool.

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JKII is what I would define as hack and slash... people seem to make out like it has a really revolutionary combat system. It doesn't... It definately isn't as tactical as most people make out.

 

Personally I would much rather play a more RPG star wars game than a beat-em-up imitation...

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Originally posted by Alfyboy

JKII is what I would define as hack and slash... people seem to make out like it has a really revolutionary combat system. It doesn't... It definately isn't as tactical as most people make out.

 

 

I would agree to a point. The problem with JKII is that you have players that try a Quake 3 or Counterstrike stategy. Running in and trying to takeout the opponent with one hit, instead of utilizing technique and finesse. I've found a select group of players in JK2 who actually make dueling an art, and interesting as well.

 

ComRaven posted a link to an article on KOTOR and one of the quotes was:

 

The combat system will feature some phat lightsaber moves and around 50 (!) Force Powers (fifty!?).

 

 

 

So, it looks like this game is going to be on a far more evolved level than JK2. Anticipation can be unbearable.:D

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JKII is not Hack-and-Slash or button mashing if you know how to use it.

 

An rpg on the other hand is based on skills so I don't think you will have as much control. It will probley be more like the Phantom Menace combat system except you can control cameras while doing it and tons of force powers. (50 is almost 5x as many force powers as the onew that come with JK2.)

 

Sithcloak

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This game could be brilliant if the fighting could be controlled in a JKII manner, with all the other RPG elements present. Controlling your NPC's for example could be thru simple "wingman" commands, or something along those lines.:3headed:

 

P.S. 3 headed monkies are funny.

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Controlling the NPC like a wingman command would be nice indeed, only one thing I don't like in JKII fighting method, is that you can not interact with the object in a room with the force, pulling/pushing them, like in JK:Dark Forces2.

In JKII you can do it only when the game wants which happens only twice If I remember right.

 

P.S. the 3 headed monkey from Monkey Island!! Looking good!!:);):mad::(

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Well, after reading Jay Watamaniuk's reply on Bioware's boards here, http://forums.bioware.com/viewtopic.html?topic=36408&forum=26&sp=0, I'm more encouraged, though still a little skeptical. For those of you who have more experience with RPG's, especially Bioware products, than myself, you probably already know what the saber fighting will be like.:D

 

 

 

OOPS! Meant to put this under the "saber combat" thread:eek:

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