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Caulk??


Anakin

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caulk stops the engine from draing a texture but it still blocks vis so u use it where ever you have a structural brush or whatever thats not gonna be seen like the outter hull of your map or behind curves cylinders etc.

 

stopping the engine drawing a texture where its not needed saves framerate or system resources or something i think

 

-patch

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Caulk is actually only needed on detail brushes, since the sof2map removes the surfaces that are not drawn on structural brushes. However, it is best to caulk everything that is not seen, since sometimes you can caulk stuff that you know that won't be seen by the player, even though it has some connection to the gameworld.

 

Rain : create an fxrunner and then press n

 

key: fxFile

value : path to your rain efx file

 

then connect that entity to a brush that will be your rain.

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To create rain for a single player map:

 

Place a "fx_rain" entity.

 

Create a brush around all areas that will have rain in them and give it the texture "system/outside" (use the surface inspector, s-key, to enter the texture manually; it is not in the system-texture list).

 

Simple description of the caulk texture:

 

Whatever brush has the caulk texture, it will be used for creating the map, but it will not use RAM in the game, for it is not shown. In really large rooms you get about dozends of additional fps.

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