Anakin Posted May 28, 2002 Share Posted May 28, 2002 What is it? What does it do, Tutorials links etc?? Im just finishing off a tester map and I noticed a few posts about this and now im woundering am I forgetting something? Help! Anakin Link to comment Share on other sites More sharing options...
Anakin Posted May 28, 2002 Author Share Posted May 28, 2002 Oh yeah Rain too how does that work?? Im Using both GTKRadient (The JK Version) and JKRadient Link to comment Share on other sites More sharing options...
patchx Posted May 28, 2002 Share Posted May 28, 2002 caulk stops the engine from draing a texture but it still blocks vis so u use it where ever you have a structural brush or whatever thats not gonna be seen like the outter hull of your map or behind curves cylinders etc. stopping the engine drawing a texture where its not needed saves framerate or system resources or something i think -patch Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 Caulk is actually only needed on detail brushes, since the sof2map removes the surfaces that are not drawn on structural brushes. However, it is best to caulk everything that is not seen, since sometimes you can caulk stuff that you know that won't be seen by the player, even though it has some connection to the gameworld. Rain : create an fxrunner and then press n key: fxFile value : path to your rain efx file then connect that entity to a brush that will be your rain. Link to comment Share on other sites More sharing options...
Anakin Posted May 28, 2002 Author Share Posted May 28, 2002 Thx for that, i think its explained what I needed to know All I have to do now is Skyboxes and then it should be ok Anakin http://www.aotctc.org.uk Attack Of The Clones Total Conversion Link to comment Share on other sites More sharing options...
patchx Posted May 28, 2002 Share Posted May 28, 2002 really? so why are u supposed to caulk the outter hull of your map if the surfaces arent drawn anyway? -patch Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 You actually don't have to, but it is better for you as well, that way you know which parts are drawn and which parts arent. Link to comment Share on other sites More sharing options...
Anakin Posted May 28, 2002 Author Share Posted May 28, 2002 Hey Uni See you got that 1000th post before me Thanks for your help guys, there will be more questions unless these tutorials sort me out !! Anakin Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 29, 2002 Share Posted May 29, 2002 To create rain for a single player map: Place a "fx_rain" entity. Create a brush around all areas that will have rain in them and give it the texture "system/outside" (use the surface inspector, s-key, to enter the texture manually; it is not in the system-texture list). Simple description of the caulk texture: Whatever brush has the caulk texture, it will be used for creating the map, but it will not use RAM in the game, for it is not shown. In really large rooms you get about dozends of additional fps. Link to comment Share on other sites More sharing options...
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