snakeeyesa27 Posted May 28, 2002 Share Posted May 28, 2002 I'm making a map that calls for trees, bushes and has a fountain. However, when i try to use any tree/bush shader, it says it can't find it, and displays a gray/white grid in the game. I looked manually for the files and the .pk3 does not seem to contain them (map_objects/yavin...), though they show up in the single player game. I've seen trees in maps (kujar forest). Were these custom textures? Anybody know what's going on here? Foliage is essential to my map. Also the only flowing water texture i found was "waterfall" but the flow rate is too slow for falling water. What can i do about this? do i need to stretch the texture? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 28, 2002 Share Posted May 28, 2002 I think you want mapmodels, not textures... Make a misc_model, and direct it to the model you want. In the end, you should have a key 'model' and a value that is the path to the .md3 file you want, starting at 'base/models/blah/tree.md3' IIRC... Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 29, 2002 Author Share Posted May 29, 2002 Thanks, but now whenever i try to load a model from any directory (my documents/models/map_objects/yavin/tree.md3, base/models...tree.md3, c:/models...tree.md3, it says 'unable to open file.. such and such' do you know why this is? i've tried it with various models and with USE PK3 turned on and off. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 29, 2002 Share Posted May 29, 2002 That's just a bug w/ JK2Radiant. Ignore, get past the error message, and then edit the path manually. It will work. Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 29, 2002 Author Share Posted May 29, 2002 Thanks, will try. Is any directory better than any other? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 29, 2002 Share Posted May 29, 2002 Huh? Use the path in the pk3 file to get it to find the md3's that came w/ the game. Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 29, 2002 Author Share Posted May 29, 2002 Sorry, i understand it now. Thank you! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 29, 2002 Share Posted May 29, 2002 No problem. Link to comment Share on other sites More sharing options...
sights0d Posted May 30, 2002 Share Posted May 30, 2002 And for any newbies out there... that means to start the path with models\blah blah\*.md3, right? Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 30, 2002 Author Share Posted May 30, 2002 Yes, that will probably work, i used "/models/map_objects...etc." you may or may not need the slash in front. Link to comment Share on other sites More sharing options...
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