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WIP: Sidious\Palpatine very early model


Adonai Saboath

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Heh, Toonces was one of my favorate skits ever on snl, I got a big kick out of him everytime he drove over a cliff :D

 

Here's the latest with the model:

 

http://www.boomspeed.com/toonces/EmpBeta.jpg

 

I'm going to start capping and weighting him tonight or tommorow, I need to get him in game with a basic set of textures to really know what I'm going to have to tweak. I'm pretty happy with the way he's comming out, I might still want to add some ruffles here and there, but I'll get a better Idea of what to do once I get him in md3view

 

Hope you all dig the changes :D

 

CD :deathii:

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oh yeah! your sidious/palpatine model is looking *BLEEP* incredible. good luck getting him in-game.

 

do you think the ruffles could be dealt with in the skin instead of having to modify what you have already? just a thought.

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Heh, you made my day Adillon, thanks :D

 

That's why I'm not going to touch him till I get a skin on him, so I can see what various effects I can do with the robe before I tweak any more. I love the effect I got with the bottom half of the robe

 

Glad you like it :D

 

CT :deathii:

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I think it looks ... why isn't there a smilie with his hands touching his lips ... great. But is it possible to make him a little bit shorter like in the movies. And his back a little bend. I like it also this way but it's just a suggestion.

 

BTW which taunt are you gonna use? :D

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I hate to butt in like this and just straight-up give you some criticism, but I want to be constructive. It really seems like his chest/torso area is unusually wide...

 

I like the idea of a mad hopping Emperor wielding a lightsaber, though. Way to go on this project, and I hope you make some righteous skins for it!

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Critisism is very welcome Dredd, I wouldnt have gotten as far as I did without some help :D

 

I think it's the angle that I rendered it at that gives the look of his chest being wide. I had his shoulders quite a bit wider in earlier models, but after watching RotJ again I realised that he was quite a bit smaller than I made him innitally. If I have some time I'll post a square frontal view for you to take a look at.

 

As for his height, there isnt much I can do with it, we're all stuck using the MP skeleton that Raven gave us with the SDK, a problem that Kinja knows all too well. (see his fab Yoda model :D ) As soon as I get him weighted, tagged, and in md3view, I might be able to adjust his height just enough to make him appear shorter, I might not be able to do it, but I'll give it a shot :D

 

CT :deathii:

 

 

Oops, forgot to add, the hump IS there, it's just hidden by the hood. It's one of thoes things I'll look at making more prominent once I get him into md3view

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Excellent!

You will make an amazing model and skin. I have forseen it. Everything that has transpired, has done so according to my designs.

-sorry- got carried away...again!

 

Great job so far. Best of luck in the trials ahead.

Have you used Dark DNA's Emperor Skin? It is quite good, except that it's Reborn's Model. The reason I ask is because I LOVE the sounds that they used. Especially the AMOUNT of sounds. (His laugh when he jumps is great!)

My only request is to give him a lot of different sounds for a bunch of different actions. This, combined with what looks like will be a great model, will make it hands down the ultimate object of Sith-Holyness!

 

-nomad

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First of all he looks great - just make sure you get that nice smokey black colour for his robes. not so much related but why diddn't Raven at least release the ugnaught as a root.xsi.

 

At least we could have some models that are a tad shorter -oh well, this means my Jawa skin is going to have ears! :(

oh well if any one wants him -

 

http://www.thehekawis.com/jk2files/JawaBOT.pk3

 

please don't expect the excellence of work that has been seen here

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Originally posted by DarExc

2 critical points. Robe needs to flow and have a little extra bit at the back to drag behind him, the hood needs to be extra large and fold over the top of the robe at front and back.

 

Flowing robes aren't possible without a special $1000 program. It ain't gonna happen!

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I'd love to be able to nail the flowing robes. While I do have a friend with a copy of Softimage, he's not an animator and neither am I :(

 

I might tweak the hood and the robe a little still, I'll have to see how things go. I UV mapped the face early yesterday and just started to texture the face

 

Here is a really really really (alot of r's) early shot

 

http://www.boomspeed.com/toonces/basicsidface.jpg

 

A mountian of work left to do :eek:

 

CT :lightning

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looking damn good!!! :D Only thing i cane see wrong with the model so far it that your palpatine seems to have grown in height over the film version!!! Maybe shorten him by 6 inches scale? ask you can see this mock up below is a lot shorter and dumpier than your model...

http://index.echostation.com/darthsid.jpg

 

You should also try and model the face on the actor who played palpatine in the movies... heres a good reference pic!

http://www.blueharvest.net/images/prequel/episode2/palpatine.jpg

 

keep working on it... its not there yet but ive got a feeling it will be!!!;)

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Glad you like it :D

 

Thanks alot for that pic! I hadn't seen it yet, that'll help me quite a bit when it comes to the wrinkles on his face.

 

I modeled the head off shots of the emperor from episode VI, I think I pretty much nailed the shape of his head. Now the hard part comes :D

 

I'd really love to be able to get the height and posture right, unfortunatly us modelers are rather limited when it comes to that (the root.xsi skel is a pain) Once I can get him into MD3 view I'll get a better picture on what I'm able to do with that

 

CT :lightning

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Maybe you could move the head forward and down to include the bad posture if you made an extra head behind it that would be attached to the skeleton in the correct location. Then you could just alpha the extra head out and weight the real head(the one we would see) to it. You might get some wierd stretching or warping during certain animations in-game, but it could be tweaked to near perfection. A few bugs would be worth seeing the emporer in his full decrepid glory :D

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Heh, I'd love to see that, the ultimate showdown, the two polar oppisites of the force square off :D I'll have to talk to Kinja about getting Yoda in SP so I can get a few cool shots of him fighting our boy Sidious :D

 

I had some fun in photoshop last night, here's what I came up with

 

http://www.boomspeed.com/toonces/sidhead2.jpg

 

Still a ton to do, I havent added any color yet, just wanted to outline the basic facial features. The eyes are creepy which is good, but I have to work on them a bit, and the bags directly under his eyes are a tad too dark, but like I said, I've only just begun his face :D

 

I'm planning on working on the torso, reshaping a bit as soon as I get bored with photoshop, I was just really psyced up to work on the skin for the face, so I went for it

 

More to come :p

 

CT :lightning

 

P.S. Great Pick Darkhold :D

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Yes, another update!!

Keep up the good work.

It's always good to start doing a little facial outlining, and get the feel for how it's shaping up.

 

When you get furhter along, shadows upon his creased face should really help to scare people.

 

Let your hatred flow.

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This looks to be a great model/skin, there is only one huge problem I see coming with it. Lightning does not do enogh dam. to show the true power of Sidious...some people are gonna wanna woop with evil lightning and get beat to death with a sabre handel.

 

Someone should make a mod (and its not hard 2 do I used to make Diablo II mods) where the lightning dam. is better, and the mana drain is slower, um force not mana.... You can offset this by when using lighting or after using it you move slower, for like 20 secs, so the person could run away.... Call the entire mod something snazzy.

 

Well I'm Out,

DarthDarth

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Good work, the model's looking great! One thing about the skin though...

 

I know you said it's an early, early, early version, but still. The skin on his face looks kind of tight (well, FIRM, I guess). It makes him look younger than in RotJ. Also, something about the eyes: The pic in the above post shows it well. The eyes are a bit tilted downwards. Also the bags under his eyes are looser. (God DAMN he looks horrible in the photo! The skin on his face looks so tired it could just... fall off!!!)

 

You're on the right track, keep it up!!!

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