Xcom Posted May 30, 2002 Share Posted May 30, 2002 (Don't wanna hijack patchx's thread) I downloaded your map and so far it's pretty good (gameplay wise ). You certainly didn't make it easy. I haven't finished it yet cuz I am stuck in the area with Tavion. Where are you supposed to go from there? From one side there is a deadend (w/ explodable pipes) and I can't reach the platforms cuz I only got force jump level 1. Maybe I missed the upgrade or something. some other comments -You've got multiple z-fighting, practically under every door and under the glass window leading to the area with atst walkers. Need to fix that. -The architecture is somewhat too simple, IMO. Basically, you just have large rooms/corridor with a pipe here and platforms there. Some detail and texture variation can't hurt. Oh yeah, last thing. When you make a SP mod, it's better to keep it under separate directory. What i mean is, create sp_assault directory in GameData dir and put your pk3 in there. Player then can load a MOD sp_assault from the menu. This way you can modify all files (including objectives, subtitles, anything ) w/o actually affecting normal single player game. TIP: You can also make a BAT file (and put it into GameData) to start your mod directly from Windows and distribute it with the ZIP file (not pk3). BAT file should contain this line: jk2sp +set fs_game sp_assault +map sp_assault Overall: good work. Link to comment Share on other sites More sharing options...
volrathxp Posted May 30, 2002 Share Posted May 30, 2002 xcom.... i was wondering how to do that.... thanks! Link to comment Share on other sites More sharing options...
Pseudopath Posted May 31, 2002 Share Posted May 31, 2002 Force jump - yup you missed the upgrade! (hint : it's a force activted "door" which you also need it to find the subsequent "secret"/upgrades). z-fighting - I am not sure what problem you mean? architecture - I agree about the "plainess" and the texturing. This is my first map so am getting my head around the gameplay aspects first, and besides I am VERY bad at making room designs. I intend to practice though if I can get an idea for my next map. SP mod thing - I didn't realise it would be classed an SP mod, well there you go! I learn something new everyday I will do as you suggest about the seperate folder under the gamedata folder. Thanks for that. Yo umay be able to answer this question about the "objective" file, if I do the above would my "modified" objectives.sp file work? And thank you very much for your trouble and input. I look forward to your comments when you have completed the map (what has been made by me so far anyway Cheers, - Pseudopath. PS comment here :- http://www.lucasforums.com/showthread.php?s=&threadid=57012 Link to comment Share on other sites More sharing options...
RichDiesal Posted May 31, 2002 Share Posted May 31, 2002 Z-fighting (often nicknamed "clipping") is where you have two brushes overlapping each other... in the game, this causes a lot of weird graphical glitches that can be much worse than sparklies. I bet you used CSG Subtract. Bad idea. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 31, 2002 Share Posted May 31, 2002 What else could I have done? - Pseudopath. Link to comment Share on other sites More sharing options...
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