beef Posted May 30, 2002 Share Posted May 30, 2002 How do I enable Cheats in my map rotation in my server.cfg file so i don't have to keep typing (devmap "map name") in the console for each map. Link to comment Share on other sites More sharing options...
Sinister69 Posted May 30, 2002 Share Posted May 30, 2002 create a mapcycle.cfg file that your server.cfg calls like this: set m1 "devmap duel_yavin_hangar;set g_gravity "800";set nextmap vstr m2" set m2 "devmap duel_bay;set g_gravity "800";set nextmap vstr m3" set m3 "devmap duel_carbon;set g_gravity "800";set nextmap vstr m4" set m4 "devmap duel_jedi;set g_gravity "800";set nextmap vstr m5" set m5 "devmap duel_pit;set g_gravity "800";set nextmap vstr m6" set m6 "devmap sith_ascension;set g_gravity "800";set nextmap vstr m7" set m7 "devmap rockoasis;set g_gravity "800";set nextmap vstr m8" set m8 "devmap xwing;set g_gravity "800";set nextmap vstr m9" set m9 "devmap platform327mp;set g_gravity "800";set nextmap vstr m10" set m10 "devmap nabooreactor;set g_gravity "800";set nextmap vstr m11" set m11 "devmap echobaseduel;set g_gravity "800";set nextmap vstr m1" vstr m1 in your server.cfg have it exec your mapcycle.cfg Link to comment Share on other sites More sharing options...
MatrixCPA Posted May 30, 2002 Share Posted May 30, 2002 I wouldn't think it's actually necessary to put the map command at the end, since the vstr command should start the rotation. Although I personally have a separate cfg file for my rotation, I put the vstr command in the server.cfg at the end after the rotate.cfg is called so that I can modify the rotation on the fly and exec it through the console without affecting the players. Of course, having the rotation separate is not technically required. I just like the flexibility it gives me. Link to comment Share on other sites More sharing options...
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