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Enabling Cheats


beef

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create a mapcycle.cfg file that your server.cfg calls like this:

 

 

set m1 "devmap duel_yavin_hangar;set g_gravity "800";set nextmap vstr m2"

set m2 "devmap duel_bay;set g_gravity "800";set nextmap vstr m3"

set m3 "devmap duel_carbon;set g_gravity "800";set nextmap vstr m4"

set m4 "devmap duel_jedi;set g_gravity "800";set nextmap vstr m5"

set m5 "devmap duel_pit;set g_gravity "800";set nextmap vstr m6"

set m6 "devmap sith_ascension;set g_gravity "800";set nextmap vstr m7"

set m7 "devmap rockoasis;set g_gravity "800";set nextmap vstr m8"

set m8 "devmap xwing;set g_gravity "800";set nextmap vstr m9"

set m9 "devmap platform327mp;set g_gravity "800";set nextmap vstr m10"

set m10 "devmap nabooreactor;set g_gravity "800";set nextmap vstr m11"

set m11 "devmap echobaseduel;set g_gravity "800";set nextmap vstr m1"

 

vstr m1

 

in your server.cfg have it exec your mapcycle.cfg

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I wouldn't think it's actually necessary to put the map command at the end, since the vstr command should start the rotation. Although I personally have a separate cfg file for my rotation, I put the vstr command in the server.cfg at the end after the rotate.cfg is called so that I can modify the rotation on the fly and exec it through the console without affecting the players. Of course, having the rotation separate is not technically required. I just like the flexibility it gives me. ;)

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