sights0d Posted May 30, 2002 Share Posted May 30, 2002 I'm putting an elevator in my level using func_train and I can't get the darn thing to start. Here are the steps that I used: 1. created a brush with a normal texture. 2. Inside that brush, created another brush and gave it the origin texture. 3. Selecting both brushes, I made them a func_train. 4. Created a path_corner entity within the func_train. 5. Selecting the path_corner and the func_train, I pressed ctrl+k to link them. 6. Created another path_corner. Selected that path_corner and the original path_corner and linked them (ctrl+k). 7. Repeated step 6 (another path_corner and the previous one linked with ctrl+k) 8. set the speed at 200 and the wait at 5. 9. Did a full compile. Nothing shows up. There's either no elevator or the elevator sits at the bottom of the room. HELP!!! Link to comment Share on other sites More sharing options...
Xcom Posted May 31, 2002 Share Posted May 31, 2002 I suspect the problem originates from steps 5,6. 5. First select func_train and then path_corner and press Ctrl+K. (you did it in reverse order) 6. First select original path_corner and then the next one, then press Ctrl+K and so on. Futhermore, select func_train and in the entity window check "starton" option. Hope this helps. Link to comment Share on other sites More sharing options...
[RDH]Diversion Posted May 31, 2002 Share Posted May 31, 2002 Read my thread on this: http://www.lucasforums.com/showthread.php?s=&threadid=58326 Link to comment Share on other sites More sharing options...
sights0d Posted May 31, 2002 Author Share Posted May 31, 2002 Sounds like that's the problem! I'll let you know when I get home from work tonight. I didn't realize that it made a difference which order you did it in. Thanks! Link to comment Share on other sites More sharing options...
sights0d Posted June 1, 2002 Author Share Posted June 1, 2002 Holy Hannah! I've got working elevators! Link to comment Share on other sites More sharing options...
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