sights0d Posted May 30, 2002 Share Posted May 30, 2002 I just wanted to get something clear before I actually compile my final map (in a year or so) and throw it in a pk3: Do I need include any textures, models, and other items not found in assets0.pk3 or will that be included in the compiled map? Link to comment Share on other sites More sharing options...
volrathxp Posted May 31, 2002 Share Posted May 31, 2002 yes Link to comment Share on other sites More sharing options...
UniKorn Posted May 31, 2002 Share Posted May 31, 2002 I don't think you need to include the models, but the textures on the models are needed as well. From what I remember a long time ago on the ef boards models seem to be included in the bsp. The textures of the models are needed though. Link to comment Share on other sites More sharing options...
sights0d Posted May 31, 2002 Author Share Posted May 31, 2002 yes i need to include them or yes they will be included in the compiled map? Link to comment Share on other sites More sharing options...
volrathxp Posted May 31, 2002 Share Posted May 31, 2002 any custom textures and anything not found in the assets0.pk3, assets1.pk3 and assets2.pk3 must be placed in the pk3 with your map, else none of your textures will show up. unikorn has a point about the models, they're included in the assets pk3s so you don't need to put them in your pk3 unless you have a custom model with custom texturing and then of course it does. volrath Link to comment Share on other sites More sharing options...
RichDiesal Posted May 31, 2002 Share Posted May 31, 2002 Any textures found in the assets2.pk3 must be included as well in the event that the person playing your map didn't get the mappack with the demo's map in it. Link to comment Share on other sites More sharing options...
volrathxp Posted May 31, 2002 Share Posted May 31, 2002 good point rich Link to comment Share on other sites More sharing options...
RichDiesal Posted June 1, 2002 Share Posted June 1, 2002 Why thank you, young padawan. Now go back to your hole. Link to comment Share on other sites More sharing options...
volrathxp Posted June 1, 2002 Share Posted June 1, 2002 Originally posted by RichDiesal Why thank you, young padawan. Now go back to your hole. padawan??? hole???? what hole???? oh you mean this hole, i thought this was your place. :p volrath Link to comment Share on other sites More sharing options...
alienprotein Posted June 5, 2002 Share Posted June 5, 2002 I have custom models and the skins that are called up by a file with the extension .qc. Which in turn is pointing the skin to /base/models/Ships *.jpg. Will the skins appear in the game if I add the Models, and the skins with the path /base/models/Ships? Since I have the models, and skins in the same directory How would the structure be for the pk3 file? This is including adding the load up picture, models, skins, textures, sounds, and any additional assets. Any examples would be great. I just want to get this right the first time. Having a little problem figuring out Pk3Man. Learning curve is a tough cookie. But getting the hang. Link to comment Share on other sites More sharing options...
alienprotein Posted June 6, 2002 Share Posted June 6, 2002 Im reachng out here Link to comment Share on other sites More sharing options...
alienprotein Posted June 6, 2002 Share Posted June 6, 2002 Well I have the answers I was looking for. Doh! Look in a pk3 file and look for yourself. Link to comment Share on other sites More sharing options...
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