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Would you like to see this Sith Temple made?!


Andy867

Would you like to See this Sith Temple made?  

29 members have voted

  1. 1. Would you like to See this Sith Temple made?

    • Most definitely, I loved the film, and want the level!
      17
    • Never saw the movie, but the map looks amazing
      5
    • Definitely In need of a new map
      1
    • eehhh. Maybe...
      6


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I was wondering if anyone/preferably a mapper, has seen the fan-made film Duality, and is possibly or would possibly consider making the map. I've spoken with several mappers, all well-known in the JO community, and most if not all are busy with clan maps, or other maps at the time, or they are wanting to turn it into a CTF map, and I'd much rather have it be a DUEL map only.. I have all the model layouts plans and plenty of screenshots from the film to make the map, I just need someone to make it because frankly, a mouse could probably make a better map than I. When I saw the map, I couldn't overlook the idea of seeing myself in that map fighting one on one with another sith, or a jedi, or bounty hunter. it has plenty of room, the map itself is amazing, and the location is perfect for the JO community, especially those wanting a NF Saber Map or even FF saber only map. I have posted some screenshots to show the incredible detailed work put into the film, and how dearly I'd like this to be made into a map.

Ok, here's the general layout of the map.. on the outside, there is a remote planet, mostly desert and rock, and on the face of a cliff there is a temple joined to a landing pad where your ship arrives, connected by a catwalk.. in the distance are 2 suns and 1 moon. Arriving at the temple, you find a 20 ft door. once the 20ft door opens, you look inside to see a 20-foot corridor leading to a platform elevator that leads down to the main part of the map, the huge circular arena that is built above a huge crater in the planet.. surrounding the arena are gray walls with a dull metallic look. The circular arena, which would be approximately 200 ft in diameter(in comparison to the imperial bridge map, it would take 2 of the bridges to walk to from side to side... ) connected to this arena are four lighting beams that are shaped like well, look at the screenshots!! (this map is supposed to be the training ground for apprentices of the sith, which a lot of people I think will like.. I hope the screenshots will be sufficient.. oh, which reminds me.. on landing pad outside of the temple is a Sith Terminator, which is a sith starfighter similar to the one flown by Darth Maul, but has its own very unique originality to it...

 

 

Geocities deleted my pics for some ungodly known reason **COUGH** CAUSE THEY SUCK**COUGH**...

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Here are 2 zip files that contain all the screenpics I took from the movie, plus screenies given to me from Mark Thomas, one of the creators of Duality, that has the model wireframes all laid out so you mappers and modelers know where to go from there... Hope this helps get the map done faster!!!!

 

 

http://www.geocities.com/dmccarthy100/Duality.zip

http://www.geocities.com/dmccarthy100/duality_models.zip

 

to obtain the zip files, you may need to remove the http://] or just add a ? at the end of the link...

 

 

*EDIT* I was hoping you guys could leave some kind of comment on why you want/don't want the level made. that way mappers can maybe get a feel of what the JO community wants... personally, I want this map done unaltered.. no CTF, or TEAM FFA, just strictly DUEl

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I've tried myself to make map based on tutorials and reference materials, but somehow I just don't have the knack or insight to make a map, I am more of the brainstormer, than designer. so, I have tried in the past to make this map. but it amounted to nothing.

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Tigris, the shader work on Limbonik's map is great, but it looks a bit too boxy too me.

 

Anyway, after finishing a long, painfull and harsh map for Quake 3 (I even had to make new textures and shaders), I planned to make maps for wolf and some models, but I think this Duality map is a great challenge.

 

I'm very interested in doing it. I'll just have to mail crewoftwo before.

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Ko'or Oragahn, I've actually spoken with the crewoftwo Team, and they would love to see the map made... they are glad that something good is coming from their hard work.. so, there is no copyright infringement, or anything like that, we just have to make sure to thank Dave and Mark for their time and efforts for making the kick ass film aka Duality

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I really hate to be the one who has to say this, but:

 

As far as gameplay is concerned, a Duality map is nothing more than two circular arenas linked by a hallway. While the artistic design of it may kick ass, I think it would be very uninteresting to actually play in.

 

Maybe with some new gimmicks thrown in it would be a top-notch duel map. Look at the Duel Hangar that shipped with the game. The simple addition of a shuttle and a catwalk made a three-cube-level very enjoyable.

 

I didn't mean this to dissuade anyone from making the map. Just my 2 cents as to how to make it actually fun to play.

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Id wanna see it anyway nothing thrown in or everything thrown in lol the pics look cool it might be small but the textures would make up for it and the insides might have catwalkes lining all up around the inside that would be really cool

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Some things that I think could be thrown in is to maybe have a fog surrounding the bottom portion just under the circular arena, and definitely have catwalks for those who like to fight on the edge (literally). but other than that, I hope the mapper that does do this project retains most of the feeling just because I like the design the way it is... I am more for the graphics and design for this particular map than I am for gameplay, but that theory only applies to this map. cuz I am all about gameplay, AND graphics, but for this one map, I am more towards the graphics (havign them stick to how they are in the film) than I am for the gameplay... cuz what's nice about this map is that the people don't necessarily have to duel in the area, they can duel on the outside as well.. well, I hope Ko'or gets back to me so I can email all the things he will need. I haev the model screenshots given to me from the Crew Of Two Team, plus screenies from the film itself...

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Maybe with some new gimmicks thrown in it would be a top-notch duel map. Look at the Duel Hangar that shipped with the game. The simple addition of a shuttle and a catwalk made a three-cube-level very enjoyable.

 

Yep, maybe the best with trial pit that came with the game. But there's always the fact that the Lambda-class shuttle is too big to go out through the door. :/

 

Cabraswell, you're totally right. But a lot of people loved the place and the atmosphere, with or without the fact that it is located on Korriban.

 

New gimmicks ?

 

Well, for that I have a complete and seemly logic list of new features to add to this map.

 

Here they are :

 

  1. First, as it seems logic, Darth Oz ( :) ), before getting mad on the two dead potential apprentices, had to come from some door that is certainly located INSIDE the temple. This also means that there may be a retractable bridge near the dueling platform, except if Darth Oz managed to levitate. Anyway, it tells us that there's more than meet the eye. And same goes for Darth Blight. Where did he came from ?
    Obviously he came from behind Lord Rive, or you know what is that behind : The hallway.
    Well, you thought of that...
     
  2. The evidence of the existence of other rooms is pushed even farther by the fact that there's a room from which the Sith Master gave his speech in front of a holo receptor (which sent the message to the central duel platform room).
    Darth Oz Will probably have something like his own personnal appartments somewhere in the temple.
     
  3. Crewof2 had the nice idea to put some little towers outside, on the rocky surface, more or less near the main room of the temple. This a plus that lets the door opened for bigger playground and gives me the possibility to create new rooms.
     
  4. Players will also have the possibility to fight at the surface of Korriban, not only inside the temple. It would be interesting. You probably noticed in the film that with a mere Force Jump, you could easily jump over the void and reach the ground from the landing platform.
     
  5. As I absolutely dislike the overuse of clip brushes (invisible walls if you like) to artificially restrict your liberty, I'll have to find a way to block the players from going too far over the surface of the planet.
    I already have an idea about that and will see if the crewoftwo team likes it. To me, it seems logic and perfect for the situation : A shield (which also sustains the presence of a shield generator).
     
  6. Btw, such a complex base can't live on itself without the presence of power generators, maintenance rooms and auxiliary corridors. More rooms... more rooms...
     
  7. Now, as I seriously doubt that Darth Oz always lived on this planet, I think that there should be another secret hangar located near the temple, an underground one, where the Sith Terminator will be stored. There may also be a swoop or something like that.
     
  8. We may even have a secret set of artillery hid under the surface.
     
  9. And finally, maybe add a bit of history to this temple. Yes, what you see is quite shiny and fresh. Seems like if it was finished to be built yesterday.
    What would be class would be to add an old story to this temple, with probably be some sort of crypt, thus meaning that the high-tech temple we see in Duality was in fact built over the vestiges of an older one. Prepare to witness the catacombs of dead Sith. :D

 

So finally, this map, which may have been not even enough for a duel, will now be a complete resource material for a FFA one.

 

I intend to be very close to the movie. Which means that I will use a lot of curves.

The problem with Q3's engine is that if I use a lot of cylinders, patches and other bevels. There are risks that the textures applied on those will be stretched.

 

If I use importated preskinned models, I'll have the possibility to bring a really smooth and more accurate layout, and that would be nice, without caring of stretched textures cause that won't happen.

Btw, I may have to ask to the crewof2 team is I could use the material they used for the visual FX : The scenery models (buildings, lamps, Sith Terminator, etc.) and the textures (and maybe their new and exclusive music if they accept to produce a mp3 from it).

 

The problem is that I think they used Electric Image. First the unskinned models will have to importated from Electric Image to 3DSMax4, then reskinned and finally compiled into .md3 files (or .glm files, I'll have to check for that).

Hopefully, I'm actually a student in 3D (wonder how I may say that in english), so it may help.

 

I will also use fogs, as I think it is a must because otherwise you see a player fall on the skybox and it sucks (bespin maps anyone ?), but only where it is necessary. Only.

 

Oh btw, I have the film, in its widest .mov version. Yep, the deluxe one. ;)

 

So don't worry, I have at least a huge ton of material to start with.

 

The only thing I should need if I could only have one would be a accurate map of the place. I'll contact crewof2 for that.

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Originally posted by Ko'or Oragahn

I intend to be very close to the movie. Which means that I will use a lot of curves.

The problem with Q3's engine is that if I use a lot of cylinders, patches and other bevels. There are risks that the textures applied on those will be stretched.

 

My map (duel_kamino) is 90% curves and I have not had one problem texturing it thus far... where are you having problems with textures stretching how you don't want them?

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Ko'or, Lord Rive, actually arrived on the planet in the Sith fighter labeled Terminator, a Crewof2 original. but there would definitely have to be secret rooms that Darth Oz and Darth Blight were in... and for the outside world, you could include make it possible to go behind the temple just as a though, but make it so it would be like 30 or so feet, or the length of the custom-made imperial bridge, or so. to restrict player, you could make like a huge cliff that wasn't possibly scene in the movie, or make a large enough hill that people wouldn't be able to jump up on it. its cool to see someone who will stick closely to the film.. some mappers wanted to turn the level in a ctf, which would be ok, liek have two warring temples connected by a couple bridges and platforms, etc. well, there's my advise, insight, etc for the level :-D

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Ko'or that sounds great. If you're going to go to all that trouble, you might as well release a duel map with it containing just the areas seen in the film. I know I already objected to that, but since it's going to be built anyway, we might as well get as much gameplay out of it as possible.

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Ko'or, Lord Rive, actually arrived on the planet in the Sith fighter labeled Terminator, a Crewof2 original. but there would definitely have to be secret rooms that Darth Oz and Darth Blight were in...

 

:D

You know, I always had a big problem do determine who was who. I mean, when Darth Oz was presenting each dueler to the other.

 

I went there, Lord Rive is the Sith who arrived with the Sith Terminator. Now it's clear.

 

Ok, so you know what ? I have to edit my message now. :)

 

Ok, done.

 

Now, Andy, you've got good ideas, but since the ground around the temple is almost made of flat mesas, I can't really pop out a cliff here and there, so I'll stick to the shield idea. I intend to make the shield only visible when you'll approach it. There may be small ground devices to help players to see the limits of the shield radius. These devices will be visible from the ground, but they will be small enough to totally blend with the scenery if you stand higher. This way, it will explain why in Duality you don't see them. But in fact, if I made a shield that already appears if you're near of it, I don't think we'll even need those devices.

 

Well, we'll see...

 

My map (duel_kamino) is 90% curves and I have not had one problem texturing it thus far... where are you having problems with textures stretching how you don't want them?

 

This happens if you use patches that doesn't have enough rows and columns and if you stretch or rotate too much the vertices. And the more I'll have to bend patches, the higher there will be chances to get stretched textures. For example, in your map, at the top of the background building, the texture is quite normal, but at its feets, the metal plates are fairly larger. I want to avoid that.

 

In Duality, there are tons of pieces of the buildings that are really curved.

 

Well, I'll make tests, but models don't have these problems.

 

Ko'or that sounds great. If you're going to go to all that trouble, you might as well release a duel map with it containing just the areas seen in the film. I know I already objected to that, but since it's going to be built anyway, we might as well get as much gameplay out of it as possible.

 

Yep, I thought I might also release a classic version of this map, which means only the two platform, the hallway and nothing else, with a ton of clip. But first I'll bring the FFA, and only next the shorter duel version.

 

Oh yes, the FFA version will also be playable in duel mode.

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