alphamaelstrom Posted June 1, 2002 Share Posted June 1, 2002 Two questions, And I know it's probably something really simple I'm overlooking here, but I run a dedicated server, I join, and I die, and go to spec mode. It's done it when I'm the only person, and the first to join, and I've seen it do it instantly to the second person that joined, at which point, I take the server down, and tinker to no avail. what's up with it, that makes it auto-spec people? Secondly, I've joined a few other games, and seen server messages pop up and hover midscreen, like they would on a half-life:TFC server. Any idea how to do that? Or rcon server messages at all? I can get the jedi runner setup automated msg's to work fine, even though they show up in the console, instead of centerscreen the way I'd like, I'm just too damn lazy to look for the msg command. So.... Centering Server Messages, Server message command for client console, and autospec dedicated problem. Anyone got the answers to these for me? Link to comment Share on other sites More sharing options...
KnightHawk420 Posted June 1, 2002 Share Posted June 1, 2002 Your first problem is due to an autojoin variable. Off the top of my head I don't remember but there is an option for it. It's to the effect of teamautojoin or something or other. But it's just a option you can set. Check the FAQ at the top for the correct CVAR, or I'm sure matrix will pipe up. And someone please help me too with such a message that would be great. Link to comment Share on other sites More sharing options...
MatrixCPA Posted June 1, 2002 Share Posted June 1, 2002 I've checked into trying to simulate the server messages that are displayed in the middle of the screen without any success. The server uses @@@ to convey the message, but you can't put those same string in a say or svsay and have it work out. It would be nice though. As far as the joining probs, if you post your config, we could take a quick look and see if anything stands out. Link to comment Share on other sites More sharing options...
alphamaelstrom Posted June 1, 2002 Author Share Posted June 1, 2002 I know the server message thing can be done because I've seen it done before. I wish I'd known at the time it was uncommon, and I'd've asked how they did it. Anyway, here's the config stuff. I've been keeping the server off until I get this stuff all tweaked to work properply. if it's of any value, I'm on ADSL, 2gig p4, radeon7000 with latest drivers, and 256 ddr ram. // JK2 Server Configuration File /////////////////////////////////////////////////////////////// // File Created by: Jedi Runner ver: MAY 17 2002 beta 9 // File Created On: Friday, May 31, 2002 at 7:36:30 PM // Aphextwin@gameadmins.com.com /////////////////////////////////////////////////////////////// // This file is automatically executed by jk2mp.exe seta g_motd "Honorable Players Only. No Greyboxing, No Whining, and ^1BOW!" sets "Config File" "b4k4" seta sv_hostname "[KTX] Public Duelz" sets "Admin" "KTX-AMD" sets "Admin E-Mail" "Josephmoon@bondage.com" sets "Location" "West Memphis, Arkansas, USA" sets "Server Spec" "Windows XP Professional" sets "Hours" "Anytime it's not storming bad enough to knock out the power in North-Eastern Arkansas" sets "IRC" "N/A" sets "Clan" "Kayotix [KTX] Klan" //seta net_port "27961" seta sv_privatePassword "" seta rconPassword "undernutt" seta g_password "" //seta net_ip " " sets ".Configured By" "Jedi Runner: MAY 17 2002 beta 9" seta sv_maxclients "14" seta sv_privateClients "0" seta sv_maxPing "999" seta g_inactivity "300" seta com_HunkMegs "56" seta sv_minclients "0" seta sv_maxRate "15000" seta sv_minPing "0" seta g_forcerespawn "21" seta sv_fps "75" seta com_zoneMegs "24" seta com_SoundMegs "16" seta sv_reconnectlimit "3" seta g_warmup "7" seta sv_zombietime "120" seta g_maxGameClients "21" seta g_minGameClients "0" seta g_gravity "800" seta g_speed "250" seta g_timeouttospec "70" seta g_dismember "100" seta g_maxForceRank "7" seta sv_timeout "130" seta g_weaponrespawn "550" seta g_knockback "150" seta g_allowvote "1" seta sv_allowDownload "1" seta sv_allowAnonymous "1" seta g_doWarmup "0" seta sv_floodProtect "1" seta g_friendlyfire "0" seta g_teamForceBalance "0" seta g_forceBasedTeams "0" seta sv_pure "1" seta g_synchronousclients "1" seta g_teamAutoJoin "0" seta g_privateDuel "0" seta g_adaptrespawn "0" seta g_smoothClients "1" seta sv_padPackets "0" seta g_saberLock "1" seta g_friendlySaber "0" seta g_forcePowerDisable "0" seta g_jediVmerc "0" seta g_weaponDisable "65530" // Weapons Disabled seta g_duelWeaponDisable "65530" // Weapons Disabled Duel Only seta g_forcePowerDisable "32765" // Force Power Disabled seta dmflags "0" // ---- Linux users may have to comment out master3.idsoftware.com ---- seta sv_master5 "" seta sv_master4 "" seta sv_master3 "master0.gamespy.com" seta sv_master2 "clanservers.net" seta sv_master1 "masterjk2.ravensoft.com" // -------------------------------------------------------------------- seta logfile "0" seta g_log "games.log" seta g_statLog "5" seta g_log "games.log" seta fraglimit "3" seta timelimit "21" seta capturelimit "0" seta duel_fraglimit "3" //---------------- seta sv_cheats "0" net_restart //---------------- //#### THE FOLLOWING KICKS THE SERVER INTO GEAR #### //---------------- g_autoMapCycle "0" Map duel_training exec "jediMaps.cfg" // ZoneMegs = 24 // HunkMegs = 56 // SoundMegs = 16 // IP = // Port = 27961 ////////////////////////// // BOT Settings // ////////////////////////// seta bot_minplayers "0" seta bot_enable "0" // writeconfig jk2mpconfig.cfg wait //EOF Link to comment Share on other sites More sharing options...
alphamaelstrom Posted June 2, 2002 Author Share Posted June 2, 2002 no news is good news, right? Link to comment Share on other sites More sharing options...
MatrixCPA Posted June 2, 2002 Share Posted June 2, 2002 Well, the only things I noticed where that g_saberLock is used instead of g_saberLocking. g_saberLock was a typo made by Raven when they included a sample server.cfg with the ded server binaries. I've told them about it and they said they'd fix it. I recall that sv_fps doesn't have anything to do with "frames per second" but rather the rate of updates sent to the clients. My experience has been that when this is increased, it can have a very bad effect on the server performance. You might try setting it to 20 (the default) and see if it makes a difference. If it doesn't, then leaving it at 20 would be good. I also noticed that a g_autoMapCycle is off, a map is called and then a rotation is called. Since I can't see what's in the other file that is executed, I can't say for sure it needs to be changed. However, if you have a vstr command at the end of it, they you should probably remove the map command. I didn't see anything that would cause the problems you are having. You might temporarily clean out your jk2mpconfig.cfg and then use a very simple config and see it it still happens. Then you could at least figure out if it's something in the config. Link to comment Share on other sites More sharing options...
RavensSoul Posted June 4, 2002 Share Posted June 4, 2002 seta g_synchronousclients "1" I think it's this line in the config that's giving you trouble... try changeing it to: seta g_synchronousclients "0" I seem to remember when i was first working on my duels server config that I had set that and I was getting the problem that you described. good luck RavensSoul Link to comment Share on other sites More sharing options...
alphamaelstrom Posted June 5, 2002 Author Share Posted June 5, 2002 I received this email the other day, and thought EACH AND EVERY FREAKING ONE OF YOU would like to know it. From : "Monroe, James" <jmonroe@ravensoft.com> To : 'Joseph Moon' <marythecherry@hotmail.com> Subject : RE: Dedicated Server Question Date : Mon, 3 Jun 2002 11:39:52 -0500 The centerprint command is just 'cp' -James Link to comment Share on other sites More sharing options...
TheAphextwin Posted June 5, 2002 Share Posted June 5, 2002 From the Jedi Runner online Help; Synchronous Clients: Do you want your server to be laggy yet allow you to record server side demos? There really is no need to turn this on unless you want to record demos on the server. Regardless of its settings clients can record their own demos. Best leave this one off. Force Team Auto Join: Toggle the automatic joining of the smallest or losing team. I see that you have Force Team Auto Join disabled, you should enable this. MatrixCPA - Well, the only things I noticed where that g_saberLock is used instead of g_saberLocking. MatrixCPA ia this correct? If so I shall correct this in Jedi Runner. Note, current version of Jedi Runner is 1.0 please update. Link to comment Share on other sites More sharing options...
KnightHawk420 Posted June 5, 2002 Share Posted June 5, 2002 mesa esa happy. Now if I only could get the server to flash that at a predertimined interval. Link to comment Share on other sites More sharing options...
MatrixCPA Posted June 7, 2002 Share Posted June 7, 2002 Yep, here's my email. You'll noticed it's about a month old. From: Gummelt, Mike Subject: RE: JK2 Dedicated Server Questions Date: Thu, 9 May 2002 10:48:49 -0500 Rich Whitehouse (our MP programmer) may have some answers for you, too, but I'll do my best to answer these... g_saberLocking is the correct cvar for enabling saber locks... g_saberLock won't do anything. There is another cvar, g_saberLockFactor which controls how frequently the sabers will go into locks, but I don't recommend messing with this... Straight from the Raven's mouth. My admin bot can send regular messages to the server at specified intervals. I haven't released it while we wait for Raven to update the VM's so I can get ALL the features working. However, I suppose I could strip it down and just have the periodic message feature for someone who wants it. Link to comment Share on other sites More sharing options...
TheAphextwin Posted June 10, 2002 Share Posted June 10, 2002 Thanks MatrixCPA, I have updated Jedi Runner. Link to comment Share on other sites More sharing options...
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