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quick lighting question


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Whats your favorite type of map?  

8 members have voted

  1. 1. Whats your favorite type of map?

    • Duel
      3
    • Free For All
      0
    • Team Free For All
      1
    • Capture the flag
      0
    • Capture the Ysalirami
      0
    • I like most of em/all of them
      0
    • Other (post ur idea)
      4


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Originally posted by dvader28

 

You could also connect your light to a target_location. Has the same effect

 

:vadar:

 

I think you mean target_position.

 

;)

 

(target_location is used for different purposes)

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Well, don't, from now on. The point is, you can target light at any entity that has origin. target_pos and info_notnull are just placeholders with an origin while target_location has a function. It's meant to determin player's location in the map. Add a lot of them in a small area and it will confuse the engine, not to mention the unnecessary calculation.

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Easiest way is to:

 

1) Press ESCAPE until nothing is selected

2) In the 3D view, shift-click on the first object

3) In the 3D view, shift-click on the second object

4) Press CTRL-K

 

And they are linked. You should see an arrow connecting them in the 3D view. :D

 

If you want to do it manually, simply add the key "target" to the entity you are targetting from and the key "targetname" to the entity you are targetting to. Then give those keys the same value in both.

 

Example:

 

EntityA targets EntityB

 

EntityA Properties:

target group1

 

EntityB Properties:

targetname group1

 

 

 

There ya go. :D

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