Cunnah Posted June 3, 2002 Share Posted June 3, 2002 OK got my map pics on Jedioutcastmaps.com (thanks guys), i agree with there comment on the fact its a little dark, but i messed up the angle of the sky shaders light, it should be filled with a cool blue light, i think i may rase the brightness of it too ok here you are Imperial tower tell me what you think, you have to imagine that there is a night time blue streaming in until i can get it sorted im hoping that i can also turn it into a duel map, this will probably be the first beta ill release Link to comment Share on other sites More sharing options...
zaguria Posted June 3, 2002 Share Posted June 3, 2002 nice map dude, it'll look sweet with that blue light Link to comment Share on other sites More sharing options...
Cunnah Posted June 3, 2002 Author Share Posted June 3, 2002 thanks i want constructive critisim here though other than, its too dark as i know that! Link to comment Share on other sites More sharing options...
Machine_IX Posted June 3, 2002 Share Posted June 3, 2002 Beautiful! Personal taste: I don't like the way the steps are lit. I would prefer one LONG light to the 4 short ones you are using. Big spherical lights on sticks = groovy maybe you could add some kind of fitting thing to the bottom It's tough to see properly but the dirty concrete walls in the coridoor bit need something to break them up a bit... some border as it hits the ground? but god damn it looks good Link to comment Share on other sites More sharing options...
Cunnah Posted June 3, 2002 Author Share Posted June 3, 2002 i split the lights on the steps because it was the easiest setup to light, ill have a fiddle, but i think your just gona have to keep that gripe also that corridor is tiny, god knows what they did, all it is is a cunning vis block to keep my r_speeds nice and sweet thanks though real boost:D Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 3, 2002 Share Posted June 3, 2002 The lighting is too drastic (and no, I'm not talking about the overall darkness, it's just that you have an area lighted, then the next area/spot totally black which ends up quite odd), and the architecture is nice but is over-boxy compared to the inside central area. Try to follow the same design as you did in the middle with the rest of the level . Also keep the lighting to a more flow-like feeling, and try to make sure that it doesn't look like that some/most of your lights are coming from no where. If you can, make some ramp ways along the sides in a spiral leading upwards to... some place with a large powerup, it would be fun and very fitting for your kind of 'fun' looking level. Cheers Link to comment Share on other sites More sharing options...
BradFu Posted June 3, 2002 Share Posted June 3, 2002 Very nice! Looks like it's pretty much there! Can't wait to play it BradFu! Link to comment Share on other sites More sharing options...
Cunnah Posted June 3, 2002 Author Share Posted June 3, 2002 hmm, spiral ramps, hmm ideas. yes the central area needs a few actual light fitings to make the light look believable, but its more or less finished structural wise. The rest is still WIP though so expect more curves, im a little cautious of using them as my statues have a lot patches (there completely made of them!) but thanks for the input Link to comment Share on other sites More sharing options...
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