Jump to content

Home

partially reflective textures?


mcowart

Recommended Posts

Ok, i'm fairly new at this, but is there a way to make a texture shiny? Say I wanted a surface to look like highly polished marble (partially reflective). How would I go about doing that? I've looked at some shader tutorials, but I couldn't find anything having to do with reflections.

 

Thanks

Link to comment
Share on other sites

  • 5 weeks later...

Kill framerate? Certantly not. If you want to actually be able to look at your face in the floor, but have a distorted reflection, well I'm afraid something that good isn't possible on the Q3 engine.

 

However, remember when you enter the post on Kejim, the floors have a shine but are not reflective? That's a simple multitexturing effect. Look in the kejim shader and see if you can find that one.

 

Also, for making shaders, ShaderEd2 in your Tools folder is the best for JO. This Quake III shader bible also has a ton info and explinations, but I'm afraid you'll be somewhat more in the dark about the new stuff added for JO.

Link to comment
Share on other sites

Xcom, thats exactly what i'm looking for, could you maybe email me the shader you used on it? that would be great. [its not actually for a level i'm doing, but i'm helping Altimira with one he's doing] but its kind of secretive now until we get a little more done. you guys are going to love it, lets just leave it at that for now.

Link to comment
Share on other sites

Hey Michael

 

I just saw your post I don't know the answer but one of the guys has a nice screenshot that looks like it might work for you.

 

I just saw you login ID and the squirrel nuts pic and knew it was you so I had to say something

 

Hey slacker got the summer off? :D

Get back to work hehe

 

King John in MULNS out.

see you after the summer man.:D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...