dvader28 Posted June 3, 2002 Share Posted June 3, 2002 I'm using a script called imp_conv3 (from cairn_assembly). It's the one where the officer says he's been to Nar Shadaa...any way...i've got my trigger running a target_scriptrunner, with the right syntax (usescript | cairn_assembly/imp_conv3), my trigger is fine, a simple trigger_once. The script affects imp1 and imp2...i have 2 officers, both with the appropriate script_targetnames. I get no "script not found" errors. But they don't have the conversation. What could the problem be? Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 Originally posted by dvader28 both with the appropriate script_targetnames Use NPC_targetname, not script_targetname. Link to comment Share on other sites More sharing options...
dvader28 Posted June 3, 2002 Author Share Posted June 3, 2002 Gotcha...is script_targetname only for brushes (i.e. elevators)? Cheers X Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 Yep. script_targetname is for funcs, models, map objects, etc. Link to comment Share on other sites More sharing options...
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