Hell Raiser Posted June 5, 2002 Share Posted June 5, 2002 Does it work as it should in the 1.03a compiled source? If not, I'd think this would be one of those "major" mods being quickly whipped out. I'd tinker with the source myself, but I am still obligated to a pretty big JK Mod that will be done soon. I'm such a coding nut that I live, breathe, eat and drink code, and all I've done is download the JO source executable. Talk about self-restraint. Hopefully I won't explode before I'm done with DBZ:TDiR. (shameless plug I know ) Anyway, Jedi vs Merc, think about it. Link to comment Share on other sites More sharing options...
ASk Posted June 5, 2002 Share Posted June 5, 2002 it works fine and it's completely done afaik, even a cvar to toggle it on and off: the cvar is g_jediVmerc, set it as 1 and you have the jedi VS merc gametype Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 5, 2002 Share Posted June 5, 2002 working on a small mod as I type this that will work with Jedi vs Merc game mode...look for it SOON! Link to comment Share on other sites More sharing options...
Hell Raiser Posted June 5, 2002 Author Share Posted June 5, 2002 Hmmmm, shoulda been more specific as to if it works. In 1.03 it worked, yea. You chose to be a Merc or a Jedi, and you would have weapons accordingly and force powers if Jedi. In 1.03a, does it force the division of Mercs and Jedis to separate teams and can Jedis not have shields and all that rot? Link to comment Share on other sites More sharing options...
ASk Posted June 5, 2002 Share Posted June 5, 2002 i'm not sure...i didnt look over the code....why can't you just set the cvar to 1 and test it? Link to comment Share on other sites More sharing options...
Hell Raiser Posted June 5, 2002 Author Share Posted June 5, 2002 Because if I start tinkering now, and it doesn't work, I'll want to fix it and make it all spiffy, and then that would take away time I need to get TDiR out on time. Link to comment Share on other sites More sharing options...
Subject452 Posted June 6, 2002 Share Posted June 6, 2002 i started up jk2, dropped down the console, typed g_jedivmerc 1, exited jk2 and restarted jk2 (g_jedivmerc = latched) checked the cvar and it was 1, then started up a bot game with all weapons enabled started to play, i only thing i noticed was that i wasnt able to pickup anyway in the game. I had no option between choosing merc/jedi. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 11, 2002 Share Posted June 11, 2002 Don't let anyone fool you. I run a Jedi vs Merc server CONSTANTLY, and we used the compiled code lately, and we LOVE the changes. Mercs in the new version, now spawn with Blaster Rifle and Crossbow! W00t! come play and see for yourself: http://www.lucasforums.com/showthread.php?s=&threadid=51955 Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 12, 2002 Share Posted June 12, 2002 Yeah, that is A LOT of fun... Except when it's full and you can't connect. Link to comment Share on other sites More sharing options...
Toonces Posted June 14, 2002 Share Posted June 14, 2002 It's the best of all the "official" mods by far (imo) Love your server Nodata, just the way it is CT Link to comment Share on other sites More sharing options...
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