rskull Posted June 5, 2002 Share Posted June 5, 2002 I am doing a sp mision and i want to change the objetive mision but i dont find where are the objetives. Anybody can help my? Link to comment Share on other sites More sharing options...
dvader28 Posted June 5, 2002 Share Posted June 5, 2002 I've been wanting to do this for a long time, and i've never found an answer. Xcom will know... Link to comment Share on other sites More sharing options...
Xcom Posted June 5, 2002 Share Posted June 5, 2002 You dissappoint me, my young apprentice. I thought that by now you'd figure it out. Commands: set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "BESPIN_UNDERCITY_OBJ1" ); Shows the objective! set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "BESPIN_UNDERCITY_OBJ1" ); Hides the objective! set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SUCCEEDED", /*@OBJECTIVES*/ "BESPIN_UNDERCITY_OBJ1" ); Marks as succeeded set ( /*@SET_TYPES*/ "SET_OBJECTIVE_FAILED", /*@OBJECTIVES*/ "BESPIN_UNDERCITY_OBJ1" ); Marks as failed. This is pretty selfexplanatory but the trick is to create right objective. In this example I used bespin_undercity_obj1. All these definitions are located in base/strip/objectives.sp (assets1.pk3). You can modify the file so it display different text but DON'T modify the class names or the game won't recognize the objectives. Also, if you are going to modify the file, create a separate directory for your SP mod so it doesn't mess up normal SP game. Link to comment Share on other sites More sharing options...
dvader28 Posted June 6, 2002 Share Posted June 6, 2002 I'm your apprentice? cool! And how do you know i'm young? So, the actual objective text is in the objectives.sp file? Link to comment Share on other sites More sharing options...
dvader28 Posted June 6, 2002 Share Posted June 6, 2002 Ok, it is.....can i make a new strip/mymap directory or do i have to make a new folder for the whole map so it shows up in "mods". If the latter, how? Link to comment Share on other sites More sharing options...
Xcom Posted June 6, 2002 Share Posted June 6, 2002 -create mymod dir under GameData - basically recreate base dir structure insdide so you i.e. you have gamedata/mymod/strip - copy original objectives.sp to that dir - edit it freely start the game from the bat (in gamedata dir) file which has the following line: jk2sp +set fs_game mymod +map yourmapname Link to comment Share on other sites More sharing options...
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