VIO Posted June 5, 2002 Posted June 5, 2002 ok i can't get any of my custom txture to show up in the game they are just a black and white checkered pattern! i put them in base/textures/mymap/ folder but nothing what the heck
dvader28 Posted June 6, 2002 Posted June 6, 2002 What you need to do is add an entry to a .shader file. Go to your shader directory and open a shader with notepad...find a shader that fits the bill (i.e. if your custom texture is a wall, look for another wall texture). You should have something like this: textures/system/clip { qer_trans 0.3 surfaceparm noimpact surfaceparm nomarks surfaceparm nodraw surfaceparm nonsolid surfaceparm nonopaque surfaceparm playerclip surfaceparm monsterclip surfaceparm trans q3map_nolightmap } This is the shader entry for the "clip" texture. The "surfaceparms" show what the shader will do in game...i.e., nodraw makes it invisible, playerclip stops the player from running thru it. If you find another wall texture it will have the properties you need. So, copy and paste the right kind of shader entry, give it the right paths etc, and hey presto, it should work. It won't show up in radiant till u restart the editor
VIO Posted June 6, 2002 Author Posted June 6, 2002 im not making a shader I want a normal texture(those don't have code)
Grudge Posted June 6, 2002 Posted June 6, 2002 You don't need to make a shader file. Make sure that you write: \sv_pure 0 \devmap mymap (where "mymap" is the name of the map) in the console when you load the map in the game. (if it's a MP map, I dunno if you should write something different if it's a SP map) // Grudge
UniKorn Posted June 6, 2002 Posted June 6, 2002 Make sure that the dimensions of your texture are a power of 2 2,4,8,16,32,64,128,256,512,1024
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