Jump to content

Home

custom texture don't work


VIO

Recommended Posts

What you need to do is add an entry to a .shader file. Go to your shader directory and open a shader with notepad...find a shader that fits the bill (i.e. if your custom texture is a wall, look for another wall texture). You should have something like this:

 

textures/system/clip

{

qer_trans 0.3

surfaceparm noimpact

surfaceparm nomarks

surfaceparm nodraw

surfaceparm nonsolid

surfaceparm nonopaque

surfaceparm playerclip

surfaceparm monsterclip

surfaceparm trans

q3map_nolightmap

}

 

This is the shader entry for the "clip" texture. The "surfaceparms" show what the shader will do in game...i.e., nodraw makes it invisible, playerclip stops the player from running thru it. If you find another wall texture it will have the properties you need. So, copy and paste the right kind of shader entry, give it the right paths etc, and hey presto, it should work. It won't show up in radiant till u restart the editor

Link to comment
Share on other sites

You don't need to make a shader file.

 

Make sure that you write:

 

\sv_pure 0

\devmap mymap

 

(where "mymap" is the name of the map)

 

in the console when you load the map in the game. (if it's a MP map, I dunno if you should write something different if it's a SP map)

 

// Grudge

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...