DaCliff Posted June 6, 2002 Share Posted June 6, 2002 Can someone help me out here, I am making my map and I intend on having the imperial shuttle in the map. Incase you don't know which model I am talking about, I am talking about the shuttle in the duel map imperial_shuttle_bay. I've looked and looked but I cannot find the model anywhere. Is there some trick to this or what? Can someone tell me how I can get it to add into my map? Link to comment Share on other sites More sharing options...
DaCliff Posted June 6, 2002 Author Share Posted June 6, 2002 Sorry, I've since found the model I am after, it was under a different name to imp_shuttle. However now I have come across another 2 problems. These being: 1: The Shuttle is facing the wrong way, how can I make the shuttle turn 90 degrees? 2: The Shuttle is not solid. You can walk straight through it. Looking at it, it appears to be solid but it's like you have noclip on and you can go straight through it. Anyone know how to make it solid? Link to comment Share on other sites More sharing options...
alienprotein Posted June 6, 2002 Share Posted June 6, 2002 I have some good news for you. I know how to make them solid. Create a brush that surrounds the model, and apply the clip texture to it. It will be solid. I have no idea how to rotate the model. I have been wondering that myself. You will come across another problem. I have not he answer, but I know the question. How do you make the model able to take blaster fire and saber slashes? What I mean is how the walls can take the fire, and it sparks, and the saber. It will make glowing scars in the wall. This is a question I have, and too would like an answer for. I remember reading a thread on how to do it, but I cant seem to find it anymore. Anyone got a clue? Link to comment Share on other sites More sharing options...
patchx Posted June 6, 2002 Share Posted June 6, 2002 instead fo making your own clip brush the same size, shape and dimensions as an imperial shuttle use the prefab one that came with the 2nd JK2editing tools if u dont have the 2nd set of tools copy the clip brush in the kejim post map that came with the 1st JK2radiant editing pack to make an entity face differnent directions press n to bring up the entity menu and select an angle from angle selection thingo down the bottom -patch Link to comment Share on other sites More sharing options...
Grudge Posted June 6, 2002 Share Posted June 6, 2002 To rotate a model; select it, press 'n' and there you can rotate it by 45 degree intervalls with the buttons in the lower left corner inthe entities inspector. You cannot make a model getting marks from blaster fire or lightsabres. Sorry. You can make your own clip shader though without the nomarks and noimpact surfaceparms, but it would be rather tricky to get the exact form of the clip brush right to match the model. // Grudge EDIT: patchx: doh! you beat me to it Link to comment Share on other sites More sharing options...
alienprotein Posted June 6, 2002 Share Posted June 6, 2002 Well you answered my questions, but I can swear I saw some thread on some forum discussing how to make the take blaster fire and saber slashes. But maybe it was about Q3A, and not Jkii. Not sure. O well. patchx: Now you tell me . I went through and made a clip brush cut totally to all of the dimensions of the shuttle. ( Slapping self ) It took 17 brushes. Not sure about the prefab version, but I know I can crawl under mine. Unlike the one in Duel_bay . Almost done with My Imperial_repairbay map :D Link to comment Share on other sites More sharing options...
Aniwan Posted June 6, 2002 Share Posted June 6, 2002 well to get the model to take blaster fire and saber slashes, you just apply the physics_clip texture from the system subgroup on your clip brushes instead of the regular Clip texture. This will make it solid and it will emit sparks when hit. Link to comment Share on other sites More sharing options...
Grudge Posted June 6, 2002 Share Posted June 6, 2002 ah, physics clip! didn't see that one. now I won't have to make my own. thanx // Grudge Link to comment Share on other sites More sharing options...
DaCliff Posted June 7, 2002 Author Share Posted June 7, 2002 THANKS GUYS!! you all have been a great help. I've finally got the model solid now (i used a prefab of the shuttle). The only thing I cannot get to work is the clip texture like yous said. How do I change the normal clip texture to the physics_clip texture? Link to comment Share on other sites More sharing options...
Grudge Posted June 7, 2002 Share Posted June 7, 2002 Select all the brushes you have built the clip out of. Apply the physics clip texture to them (in system folder), and that's it. Easy, eh? // Grudge Link to comment Share on other sites More sharing options...
RichDiesal Posted June 7, 2002 Share Posted June 7, 2002 Easiest will be to go to Find/Replace in the Textures menu... In the first box, enter system/clip In the second box, enter system/physics_clip Press OK. All your clips will be changed to physics_clips. Link to comment Share on other sites More sharing options...
Redvan Posted June 10, 2002 Share Posted June 10, 2002 how do you make a clip brush in the first place? Link to comment Share on other sites More sharing options...
RichDiesal Posted June 10, 2002 Share Posted June 10, 2002 Uhh. You really need to read a few tutorials. Click on the Textures menu and select System. Click on the "clip" shader in the group of pictures that appears in the texture list. Make sure "Show Shaders" is checked before you do this. Make a brush by deselecting everything (press ESC a few times) and left-click-dragging a box in the 2D window. You will now have a clip brush. Link to comment Share on other sites More sharing options...
Redvan Posted June 11, 2002 Share Posted June 11, 2002 i see it now! ty Link to comment Share on other sites More sharing options...
sights0d Posted June 11, 2002 Share Posted June 11, 2002 Just to let some of you know (and I don't blame you for asking these questions), you might want to go through and read the sticky posted by Hubris at the top of the forums. It answers a huge freaking amount of questions. I know it saved my but a couple dozen times. Also, make sure that you read all the way to the bottom, because there are a lot of replies there to what Hubris has posted.l Link to comment Share on other sites More sharing options...
Redvan Posted June 12, 2002 Share Posted June 12, 2002 I've done that, but i don't allways get it in their complicated terms lol. i do as much as i can on my own. Link to comment Share on other sites More sharing options...
DaCliff Posted June 12, 2002 Author Share Posted June 12, 2002 I've tried and tried to get the physics_clip to work but it says that it cannot find it and once its done with the replacement, all my walls and everything but the entities are gone. Whats wrong? -DaCliff Link to comment Share on other sites More sharing options...
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