oddjob: A-Team Posted June 6, 2002 Share Posted June 6, 2002 Ok, I have her in game, no LOD's yet. But how the hell do you fix THIS: http://home.attbi.com/~oddjob1138/img/boush_leia_saber.jpg Don't mind the oil spill. It's my video card when it takes screenshots apparently. Link to comment Share on other sites More sharing options...
Shawny Posted June 6, 2002 Share Posted June 6, 2002 looks like a tag problem but since I know nothing about tags I cant really help you out, so really my post is useless. Link to comment Share on other sites More sharing options...
spacermonkey Posted June 6, 2002 Share Posted June 6, 2002 link the right hand tag to the stupid triangle off;) Link to comment Share on other sites More sharing options...
moooa Posted June 6, 2002 Share Posted June 6, 2002 I don't know if the proposition of spacermonkey work but if it doesn't just check that all your elements have the same pivot point and that all the pivot point have the same orientation Link to comment Share on other sites More sharing options...
CheshireKat Posted June 8, 2002 Share Posted June 8, 2002 More Please? Besides this is on Page 2 damnit! Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 8, 2002 Author Share Posted June 8, 2002 I think I have it figured out. At leas in part. I looked at the glm in the glm viewer with tags on. And all but the left leg and arm's tags were upsidedown. This makse some sense. Because when I first tested the model all but the left leg and arm(mirror copies of the right leg and arm) had normals inside out in game only. All looked fine in Max, but once exported, the model viewer had the normals flipped. So I flipped them so they would look right in game. All but the left leg and arm. So I think that that is where my problem lies. If I can fix the normal problem, I think I will be ok. But it may be a while before it comes out as I haven't done any of the LOD yet because I wanted to nail down the exporting first. And DAMN preparing a model for export is a crapload of work. Boring work at that. On top of that, I am going on vacation for two weeks soon, most of which I will be out of town. If I can get this problem nailed down, I might get it released before I leave. One quesion, can you just add a new taunt to a model and still use, say, Jan's sounds? If so, how? Link to comment Share on other sites More sharing options...
Luuke Posted June 8, 2002 Share Posted June 8, 2002 as far as i know it is no problem to use jan's sounds and a new taunt for leia. every model has a sound.cfg file, which holds the location of the wav files used by that model. you could just use jan's sound.cfg for your leia and change the path of her taunt to whatever you like. Link to comment Share on other sites More sharing options...
Harbinger Posted June 9, 2002 Share Posted June 9, 2002 bump. ... been waiting for this model for quite some time. Here's hopin' you get it released before your vacation. Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 9, 2002 Author Share Posted June 9, 2002 Ok, I am stumped. I got the light saber in her hand now. And for the most part it looks fine. But it doesn't seem to follow through when she swings it. And when I do the light stance backward-stab it still faces forward. I am beginning to pull my hair out. Link to comment Share on other sites More sharing options...
striderx2048 Posted June 9, 2002 Share Posted June 9, 2002 its the attached to the wrong bone bug thing again ask sithlord-ii Link to comment Share on other sites More sharing options...
Darkhold X Posted June 10, 2002 Share Posted June 10, 2002 Yea he had the same problem the first time of his vader. Everything looked fine, but the backstab was wrong. Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 10, 2002 Author Share Posted June 10, 2002 Thanks for the tip. Hopefully he will see this or the private message I sent him. Link to comment Share on other sites More sharing options...
CheshireKat Posted June 13, 2002 Share Posted June 13, 2002 Got any more Updates? I saw you got the saber fixed, very nice. Anyways for sounds just get an animsounds.cfg from one of the other models. Then create a sound folder in your base folder. Then a chars folder in the sound folder. Then a "name of your model" folder in your chars folder. Then a misc folder inside you "model name" folder. Then put your sounds in there. Ripp apart Reborn to see what you need, but you don't need all of those. The MP ones are most important. Any sounds you don't put in will be replace by default ones. Link to comment Share on other sites More sharing options...
EZ8 Posted June 13, 2002 Share Posted June 13, 2002 You should make slave girl Leia! :D :D Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 13, 2002 Author Share Posted June 13, 2002 Well, it's 4am and I am about to hop on a plane to Florida for vacation, so I figured I would release a beta version of what I got. There is only 1 LOD, so be warned. Also, the sounds for Boushh(modified Jan sounds and a Princess Leia quote) are STILL not working so perhaps one of you industrious poeple here on the board could remedy that situation and let me know how you did it? Anyway, this is for all those board regulars. Like I said, this is a beta release, so that's why I am not submitting it to polycount or JKII.net. I will finish the other two LOD's when I get back and do a full release then. Enjoy in the mean time: http://home.attbi.com/~oddjob1138/boushh.zip Link to comment Share on other sites More sharing options...
quigon1 Posted June 13, 2002 Share Posted June 13, 2002 Thank you so much for this model Oddjob !!! I 'am going to test it hehe And VIVA LEIA !!! Qui-Gon Jinn, a jedi protector of the Republic... Link to comment Share on other sites More sharing options...
Kit Fisto Posted June 13, 2002 Share Posted June 13, 2002 Not bad, not bad at all Thanks for the model Link to comment Share on other sites More sharing options...
striderx2048 Posted June 13, 2002 Share Posted June 13, 2002 cool model, what left to work on? there a typo on leia's bot personality Link to comment Share on other sites More sharing options...
§ith Lord Posted June 13, 2002 Share Posted June 13, 2002 Great Model, hope you someone helps you with your problems oddjob Link to comment Share on other sites More sharing options...
Lucko Mabri Posted June 13, 2002 Share Posted June 13, 2002 Whoa Badass Model! Just Played It! It's Perfect! What needs doin to the model now? Link to comment Share on other sites More sharing options...
CheshireKat Posted June 14, 2002 Share Posted June 14, 2002 Hooray!!! Except, I'm supposed to be finishing up my model right now.... Well, off to see yours! Link to comment Share on other sites More sharing options...
Tap[RR] Posted June 14, 2002 Share Posted June 14, 2002 One small complaint, really small, the pony tail on leia, its like too dark and it looks like she has a butch cut, so, maybe you can lighten it so it shows strands there? Or like lighten it so you know its a model, hehe.. then it'd be perfect ^_^. Link to comment Share on other sites More sharing options...
nomad Posted June 15, 2002 Share Posted June 15, 2002 Excellent Job! Thanks for the preview! The likeness is great. Nice choice for the taunts. LOL The taunt for the model with the helmet on might be better being just Boushh talk, but it is quite funny the way you have it. Actually it's not just "funny" it's really cool the way you did it. The suggestion about lightening the pony tail is actually a good idea. Nothing drastic, maybe just a touch of a vague highlight. I didn't think much of it myself while playing, but after reading that suggestion, I do remeber the pony tail being a bit dark. Thanks again -nomad MTFBWY Link to comment Share on other sites More sharing options...
adillon Posted June 15, 2002 Share Posted June 15, 2002 oddjob, all i gotta say is WOW! great models. i noticed two things that are throwing me off, and i do realize it's a beta release, but i want to inform you of what i'm thinking. first of all, there seems to be some kind of interference (?) with leia's/boushh's backpack and shoulderstrap. it looks like they overlap, and it doens't quite look right. secondly, boushh's taunt ... i don't get it. why didn't you use the "yatay" one that's said in RotJ? we've never been able to understand what boushh says, so why should the taunt be something about a laserbrain (i think)? don't take any offense at what i've said, oddjob. your model is fabulous ... i just wanted you to know the things i think can be improved upon. ROCK ON! Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 22, 2002 Author Share Posted June 22, 2002 Back from vacation! Well, I used that sound because it's an actual clip from ESB and I just made it more like the boushh-ish sounds that were in RoTJ when she is talking to Han in English. I thought about using the Boushh clip but it doesn't really say anything and doesn't particularly sound threatening or taunting. That's all. I will probably have this model done and released by the end of next week. Probably. Link to comment Share on other sites More sharing options...
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