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Unlimited force in SP?


Lord Enkil

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Every map has a script called either "start", "<mapname>_start", or "start_level", that configures Kyle's force powers, weapons, and health/shield/ammo/force status.

 

You could use the scripts that came with the second SDK tools package, open them in BehaveED, and assign all of those parameters to whatever you like, compile them as IBI files, and save them in a PK3 in your base folder. It's not as simple as just pulling down the console and typing "setforceall 3 or 5" and "give all", but it's a more permanent solution.

 

;)

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  • 2 weeks later...

I remember seeing somewhere (i don't remember where) a way to make a script that can be toggled.

Now say i have a cfg file with the give force command. No all that must be done is have the script be toggled on. it will repeat until toggled off. so long as cheats are enabled this should work.

 

there are four kinds of commands in a sense:

1) Those which just happen [i.e.: weapon 4 ]

2) Those which are toggled on for the length of a key press and are toggled off when it is released [ +speed ]

3) Those which are toggled on and then toggled of by their opposite command [ +force_grip and -force_grip ][note that if this is the only command bound to a key it acts like 2 [ +force_grip ] , other wise it needs its opposite [ +force_grip; victory; -force_grip ]

4) Those which are toggled on and off [ toggle cl_run toggles whether running or walking]

 

so if the cheat give force was in a script that was of the forth group it would just keep being entered (just like if you bound it too a key and taped the key down) since the command fits into the first group. do i make any sense (probably not) hope this helps.

 

The Smuggler

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Just as a suggestion, I've never tried it myself; there's a section at the bottom of the weapons.dat that defines the max amount of ammo for each weapon you can hold (and I think how much you start off with). It also includes "force" as an ammo type. I thought, when I looked at it, that theoretically, if you were to set the "ammo_max" to 999, or whatever, that you'd have pratically the same thing as infinite force power.

 

Again, just a thought, may be worth a try.

 

:ben::saberb:

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