Windu Posted June 7, 2002 Posted June 7, 2002 I have posted that question twice and no one has answered.
Autero Posted June 7, 2002 Posted June 7, 2002 You need to use a script to import md3's into max 4. To export you can use the pop n fresh plugin. For max 3 all you need is the pop n fresh plugin to import or export. I know that polycount has them in the quake 3 tools section of their site.
DarthCobra Posted June 8, 2002 Posted June 8, 2002 You'll need to import the glm in milkshape.. then export md3 or some other format that 3dsmax will read. Then import to 3dsmax.
DarthCobra Posted June 8, 2002 Posted June 8, 2002 Theres lots of threads about this ... go back a few pages
Recommended Posts
Archived
This topic is now archived and is closed to further replies.