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saber mod problems


OoOScarFaceOoO

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shouldn't it just be a PK3 file? If that's the case put it in the base folder if you want and launch the game, take it out when you don't want it.

 

If it's an actual mod that needs to be loaded, well I don't know what to tell, read the readme I guess.

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er....... you dont need to delete anything.....

 

i'm assuming you never used cog or gob mods in jk1 eh?

 

all you need to do is extract the dooku pk3 out of the dooku zip file

 

copy the pk3 file and dump it into the /base folder

fire up jk2 and go "map pit" in console

 

pull out the saber and it should be dooku's hilt

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