Darth_Kitty Posted June 8, 2002 Share Posted June 8, 2002 Changed a few things. But still need help. One: Does anyone know how to make the black_smoke effect when a limb is cut off by a Saber diffrent? What I mean is, I made a texture that looks like a stream of blood. But when I cut, it still does the black_smoke. Damn. I what it so that it repeats the animations over and over for a few seconds to give it a streaming, rotated blood effect. Also. I tried the Bryiar code thingie. Ice (something I forgot ) said that if the dismember code only works depanding how strong the damage is. But that won't work (I think) because, first I tried and second, the RPG is set to 100 damage, so if that was true, woudn't it do dismembering? I guess not. Please someone help me on how to figure this out. What I need is to somehow find or change the code were is tells what weapons can dismember. Does anyone know? If so, please e-mail me at darth_kitty@hotmail.com Thanks. Also could anyone give me another Raven Soft coders e-amil? Mike isn't responding. Please. Thanks again guys! I will get this and when I am done, release the code so that everyone can have GORE made by Fox Hound Technology in there MOD Link to comment Share on other sites More sharing options...
Iceplode Posted June 8, 2002 Share Posted June 8, 2002 Ok. Let's trace through dying again. It's the weekend so I actually have more than an hour to look at stuff. Open up g_combat.c and look in line 2175. This is inside the player_die function. If the means of death was by the saber, it does a dismember check with the damage value. You can alter the means of death condition. What calls player_die is when the "die" function is set *normally* to player_die (this can change for different situtations, but this is the usual case). the die function gets called from G_Damage where the amount of damage gets altered and then the target's health check for death is done. Is that better? Link to comment Share on other sites More sharing options...
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