Takiri Posted June 8, 2002 Share Posted June 8, 2002 I'm not sure that it is, but I'm askin' anyway. I'm going to be doing a custom skin for a model, and this skin should have an eyepatch. It seems though, that most of the models face skins are stretched over wireframes with blank eye areas (for SP animations, I'm thinking). I'm still pretty new at this. Could I simply turn off the "mouth_eyes" skin and use my modified "eyepatch face skin" in the model, or is the game still going to empty the eyesockets? I really don't have a good way to view a model face up close, unless I port the working model to my son's computer and go into the game itself with another MP character to look at it. Mod View doesn't seem to have a zoom in capability. Is there a better Mod viewer program, or am I stuck? Regards, Tak Link to comment Share on other sites More sharing options...
HapSlash Posted June 8, 2002 Share Posted June 8, 2002 Modview can zoom in by holding down the right mouse button and rolling it up and down,... It also can move the model around by holding down alt and the left mouse butoon while moving the mouse around. Link to comment Share on other sites More sharing options...
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