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Grapple Hook


ASk

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Posted

I put the PK3 in the GameData\Base folder (make sure it's there), and then ran the game..

 

When you get in the game, type this:

 

bind <KEY> +use

 

For example: bind q +use

 

then just hit that button and voi la, a flying tack that can pull you anywhere!

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Posted

that was not a wise thing to do...its not designed to run as a "mod" that you put in base.

the correct procedure would be making a dir inside gamedata and placing the pk3 there

then in game going to setup->mods and choose it there

 

 

JediGhost, what you did probably would cause you to being unable to join servers, and if you were able to join one, you would have bugs

Posted

ASK: It was mentioned before that this Grappling hook was going to be applied to the Jedi vs Merc Gamemode as a MERC ONLY item. As it is now, it applies to both Jedi AND Mercs...could you change that?

Posted

First off, I can't join servers anyway! (Except my own), I have a Linksys router forwarding to my OTHER computer. So all ports 28070 thru 28090 are sent to that machine.

 

In other words: I can't even get a games list, or join other servers, except those on my network here at my house.

 

I don't see why putting it in the Base folder would case any problems.. Except for hosters that wanted to get rid of the MOD, but just not by deleting it..

 

If I joined another server that didn't have the mod, everything would be normal.. Just as if I had a skin on my PC that the server did not.

 

But I can't be sure, it may not have even let me join the server...

 

EDIT:

Oh yeah, also, the computer I'm hosting my server off of can't even run JK2! I have to host the server from a DOS-window.. 1.03A to be exact.

Posted

well, the mod is a modified game code..not some addon.

it's like having 1.02 trying to join 1.03.....

you are lucky my mod changes something which not affects gameplay that much

Posted

well...i completed the grapplemod change, which is the Jedi VS Merc spawning rules. Only Mercs will spawn with grapple.

 

I would upload it, but my site seems to be currently down.

In a few hours though it would be at

 

http://www.darklordofsith.net/ask/Grapple.zip

 

After you download it, check if it's the v1.0 mod, if not, that means I haven't uploaded it yet

Posted

no, not really...lazy to upload

all i did is adding a check if it's a jedivmerc game and if it is, whether the player is a merc in the g_active.c, in the grapplemod part

Posted

Put the grapple up on my server earlier today, It's TOO much fun to use :D

 

The grapple is definatly great idea for Jedi/Merc, I just got done with a game. There are a few problems with the hook. Mercs seem to be able to move much better than Jedi's can, that's only a minor point. The larger problem is that on some maps, Mercs can get on the ceiling, out of reach of any Jedi (even with max saber throw) and snipe or lob stuff on everyone.

 

What Mercs really need is a few new traps to play with. The grapple is definatly a great start though

 

CT :lightning

Posted
Originally posted by Lord Nodata

ASK: Is there a way that you could code the grappling hook to only stay latched for about 10 seconds? Then release and not be able to be fired for another 5 seconds?:confused:

 

how about server side variable for the admin to detemine the hang time and cool down time?

Posted

Um...i needed a variable and i coudn't add one to playerstate_t struct...so i reused one variable which is not commonly used (used twice in disntegration effects and once in prediction)

 

so far it did not break the code

  • 4 weeks later...
Posted

Well Wicked Nice 1 mate.

 

I haven't tried it yet, but u could try and make it look like Luke's Grapple Hook in Ep4......

 

In my Opinion it should be from the hand too :)

Posted

For Jedi's you could have a mini light saber.....

 

Could try and scale down the existing one and make it do the saber throw animation?

 

Another feature you could do is make the hook do damage?

 

 

For Merc's just copy Jango Fett's in Ep.2 and if it hits people, you can pull them about....

 

There's my 2 pence worth :)

 

Wicked MOD.. nice one.

Posted

any chance someone can confirm to me if the current grapple mod restricts one sire to mercs and one to jedi? i can't seem to get it to do it? as the source is out anyone care to modify it to do so if nice mr ask is indesposed playing NWN :) That is the only feature that i feel is really needed. if it is in there already, can someone tell me what i have to do to enable it?

Posted

um

no need to bash me

 

i will answer the questions:

 

a) the current mod has the JediVMerc code in (http://www.darklordsofsith.com/ask/Grapplemod.zip (or was it Grapple.zip))

 

b) the source...all that was changed was a new if(!) surrounding the USE code in g_active.c I do not think that this easy change is worth for me to spend time to upload the code (56k, bare with it)

 

c) the 1.04...i haven't tested it. And i do not have details on needed changes too. If someone directs me to the relevant source, I will update the mod ( And then I will upload the source)

 

d) No new features are in planning. This mod was originally meant to show people that it is possible to take the grapple hook from q3 and insert it into jk2. Mad props to DarthCobra and Vesentac for making me to do it :)

 

e) As I do not play JK2 much, I doubt that I will ever add the flashy features. Bear with it...or feel free to change the code. Many people here are capable of doing so. A lot of them do this better than me.

 

f) It seems that I will be out of JK2 coding scene. I have new projects in development (a Bulleting Board software comes to mind). I will start shortly on my school required project. So there :)

 

Sorry if I disappointed you. Life must go on.

Posted

As I already said: Feel free to use this code in your mods. Just state my name and you can send me an email or something :)

 

No need to ask permission.

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