JediGhost[SITH] Posted June 14, 2002 Share Posted June 14, 2002 I put the PK3 in the GameData\Base folder (make sure it's there), and then ran the game.. When you get in the game, type this: bind <KEY> +use For example: bind q +use then just hit that button and voi la, a flying tack that can pull you anywhere! Link to comment Share on other sites More sharing options...
ASk Posted June 14, 2002 Author Share Posted June 14, 2002 that was not a wise thing to do...its not designed to run as a "mod" that you put in base. the correct procedure would be making a dir inside gamedata and placing the pk3 there then in game going to setup->mods and choose it there JediGhost, what you did probably would cause you to being unable to join servers, and if you were able to join one, you would have bugs Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 14, 2002 Share Posted June 14, 2002 Yeah i put it in it's own folder called "grapple" in the Gamedata folder, and just loaded it as a mod. It worked GREAT! Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 14, 2002 Share Posted June 14, 2002 ASK: It was mentioned before that this Grappling hook was going to be applied to the Jedi vs Merc Gamemode as a MERC ONLY item. As it is now, it applies to both Jedi AND Mercs...could you change that? Link to comment Share on other sites More sharing options...
JediGhost[SITH] Posted June 15, 2002 Share Posted June 15, 2002 First off, I can't join servers anyway! (Except my own), I have a Linksys router forwarding to my OTHER computer. So all ports 28070 thru 28090 are sent to that machine. In other words: I can't even get a games list, or join other servers, except those on my network here at my house. I don't see why putting it in the Base folder would case any problems.. Except for hosters that wanted to get rid of the MOD, but just not by deleting it.. If I joined another server that didn't have the mod, everything would be normal.. Just as if I had a skin on my PC that the server did not. But I can't be sure, it may not have even let me join the server... EDIT: Oh yeah, also, the computer I'm hosting my server off of can't even run JK2! I have to host the server from a DOS-window.. 1.03A to be exact. Link to comment Share on other sites More sharing options...
ASk Posted June 15, 2002 Author Share Posted June 15, 2002 well, the mod is a modified game code..not some addon. it's like having 1.02 trying to join 1.03..... you are lucky my mod changes something which not affects gameplay that much Link to comment Share on other sites More sharing options...
ASk Posted June 15, 2002 Author Share Posted June 15, 2002 well...i completed the grapplemod change, which is the Jedi VS Merc spawning rules. Only Mercs will spawn with grapple. I would upload it, but my site seems to be currently down. In a few hours though it would be at http://www.darklordofsith.net/ask/Grapple.zip After you download it, check if it's the v1.0 mod, if not, that means I haven't uploaded it yet Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 18, 2002 Share Posted June 18, 2002 Did you also update your "Grapplesource.zip" to include the new changes to Jedi vs Merc? Link to comment Share on other sites More sharing options...
ASk Posted June 18, 2002 Author Share Posted June 18, 2002 no, not really...lazy to upload all i did is adding a check if it's a jedivmerc game and if it is, whether the player is a merc in the g_active.c, in the grapplemod part Link to comment Share on other sites More sharing options...
striderx2048 Posted June 18, 2002 Share Posted June 18, 2002 this might not fit with the mod how about grabbing items with the grapple all but flag Link to comment Share on other sites More sharing options...
Toonces Posted June 18, 2002 Share Posted June 18, 2002 Put the grapple up on my server earlier today, It's TOO much fun to use The grapple is definatly great idea for Jedi/Merc, I just got done with a game. There are a few problems with the hook. Mercs seem to be able to move much better than Jedi's can, that's only a minor point. The larger problem is that on some maps, Mercs can get on the ceiling, out of reach of any Jedi (even with max saber throw) and snipe or lob stuff on everyone. What Mercs really need is a few new traps to play with. The grapple is definatly a great start though CT Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 18, 2002 Share Posted June 18, 2002 ASK: Is there a way that you could code the grappling hook to only stay latched for about 10 seconds? Then release and not be able to be fired for another 5 seconds? Link to comment Share on other sites More sharing options...
striderx2048 Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by Lord Nodata ASK: Is there a way that you could code the grappling hook to only stay latched for about 10 seconds? Then release and not be able to be fired for another 5 seconds? how about server side variable for the admin to detemine the hang time and cool down time? Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 19, 2002 Share Posted June 19, 2002 Originally posted by striderx2048 how about server side variable for the admin to detemine the hang time and cool down time? Thats an even better idea...good one! Link to comment Share on other sites More sharing options...
ASk Posted June 19, 2002 Author Share Posted June 19, 2002 well not now...i leave the scene for a couple of weeks....NWN is here must...go...play...NWN Link to comment Share on other sites More sharing options...
Galactic Magi Posted June 20, 2002 Share Posted June 20, 2002 how could they break the game with the variables? (thats what it said in the description) Link to comment Share on other sites More sharing options...
ASk Posted June 21, 2002 Author Share Posted June 21, 2002 Um...i needed a variable and i coudn't add one to playerstate_t struct...so i reused one variable which is not commonly used (used twice in disntegration effects and once in prediction) so far it did not break the code Link to comment Share on other sites More sharing options...
Lord Nodata Posted July 17, 2002 Share Posted July 17, 2002 ASK: Can you update your grapple mod to be compatible with the 1.04 patch? Also PLEASE PLEASE update the source for it when you do that. Thanks! Link to comment Share on other sites More sharing options...
Zey Posted July 17, 2002 Share Posted July 17, 2002 Well Wicked Nice 1 mate. I haven't tried it yet, but u could try and make it look like Luke's Grapple Hook in Ep4...... In my Opinion it should be from the hand too Link to comment Share on other sites More sharing options...
Zey Posted July 18, 2002 Share Posted July 18, 2002 For Jedi's you could have a mini light saber..... Could try and scale down the existing one and make it do the saber throw animation? Another feature you could do is make the hook do damage? For Merc's just copy Jango Fett's in Ep.2 and if it hits people, you can pull them about.... There's my 2 pence worth Wicked MOD.. nice one. Link to comment Share on other sites More sharing options...
leviatho Posted July 18, 2002 Share Posted July 18, 2002 any chance someone can confirm to me if the current grapple mod restricts one sire to mercs and one to jedi? i can't seem to get it to do it? as the source is out anyone care to modify it to do so if nice mr ask is indesposed playing NWN That is the only feature that i feel is really needed. if it is in there already, can someone tell me what i have to do to enable it? Link to comment Share on other sites More sharing options...
ASk Posted July 18, 2002 Author Share Posted July 18, 2002 um no need to bash me i will answer the questions: a) the current mod has the JediVMerc code in (http://www.darklordsofsith.com/ask/Grapplemod.zip (or was it Grapple.zip)) b) the source...all that was changed was a new if(!) surrounding the USE code in g_active.c I do not think that this easy change is worth for me to spend time to upload the code (56k, bare with it) c) the 1.04...i haven't tested it. And i do not have details on needed changes too. If someone directs me to the relevant source, I will update the mod ( And then I will upload the source) d) No new features are in planning. This mod was originally meant to show people that it is possible to take the grapple hook from q3 and insert it into jk2. Mad props to DarthCobra and Vesentac for making me to do it e) As I do not play JK2 much, I doubt that I will ever add the flashy features. Bear with it...or feel free to change the code. Many people here are capable of doing so. A lot of them do this better than me. f) It seems that I will be out of JK2 coding scene. I have new projects in development (a Bulleting Board software comes to mind). I will start shortly on my school required project. So there Sorry if I disappointed you. Life must go on. Link to comment Share on other sites More sharing options...
Zey Posted July 19, 2002 Share Posted July 19, 2002 Alright Ask, well done on the grapple hook mate. it really is good. I was wondering if i can use it on the MOD i'm doin? http://forums.barrysworld.com/showthread.php?s=&postid=338558#post338558 tahnks Zey Link to comment Share on other sites More sharing options...
ASk Posted July 19, 2002 Author Share Posted July 19, 2002 As I already said: Feel free to use this code in your mods. Just state my name and you can send me an email or something No need to ask permission. Link to comment Share on other sites More sharing options...
Zey Posted July 19, 2002 Share Posted July 19, 2002 nice one Go to the link, ur name is already entered Link to comment Share on other sites More sharing options...
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