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Grapple Hook


ASk

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that was not a wise thing to do...its not designed to run as a "mod" that you put in base.

the correct procedure would be making a dir inside gamedata and placing the pk3 there

then in game going to setup->mods and choose it there

 

 

JediGhost, what you did probably would cause you to being unable to join servers, and if you were able to join one, you would have bugs

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First off, I can't join servers anyway! (Except my own), I have a Linksys router forwarding to my OTHER computer. So all ports 28070 thru 28090 are sent to that machine.

 

In other words: I can't even get a games list, or join other servers, except those on my network here at my house.

 

I don't see why putting it in the Base folder would case any problems.. Except for hosters that wanted to get rid of the MOD, but just not by deleting it..

 

If I joined another server that didn't have the mod, everything would be normal.. Just as if I had a skin on my PC that the server did not.

 

But I can't be sure, it may not have even let me join the server...

 

EDIT:

Oh yeah, also, the computer I'm hosting my server off of can't even run JK2! I have to host the server from a DOS-window.. 1.03A to be exact.

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well...i completed the grapplemod change, which is the Jedi VS Merc spawning rules. Only Mercs will spawn with grapple.

 

I would upload it, but my site seems to be currently down.

In a few hours though it would be at

 

http://www.darklordofsith.net/ask/Grapple.zip

 

After you download it, check if it's the v1.0 mod, if not, that means I haven't uploaded it yet

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Put the grapple up on my server earlier today, It's TOO much fun to use :D

 

The grapple is definatly great idea for Jedi/Merc, I just got done with a game. There are a few problems with the hook. Mercs seem to be able to move much better than Jedi's can, that's only a minor point. The larger problem is that on some maps, Mercs can get on the ceiling, out of reach of any Jedi (even with max saber throw) and snipe or lob stuff on everyone.

 

What Mercs really need is a few new traps to play with. The grapple is definatly a great start though

 

CT :lightning

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Originally posted by Lord Nodata

ASK: Is there a way that you could code the grappling hook to only stay latched for about 10 seconds? Then release and not be able to be fired for another 5 seconds?:confused:

 

how about server side variable for the admin to detemine the hang time and cool down time?

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Um...i needed a variable and i coudn't add one to playerstate_t struct...so i reused one variable which is not commonly used (used twice in disntegration effects and once in prediction)

 

so far it did not break the code

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  • 4 weeks later...

For Jedi's you could have a mini light saber.....

 

Could try and scale down the existing one and make it do the saber throw animation?

 

Another feature you could do is make the hook do damage?

 

 

For Merc's just copy Jango Fett's in Ep.2 and if it hits people, you can pull them about....

 

There's my 2 pence worth :)

 

Wicked MOD.. nice one.

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any chance someone can confirm to me if the current grapple mod restricts one sire to mercs and one to jedi? i can't seem to get it to do it? as the source is out anyone care to modify it to do so if nice mr ask is indesposed playing NWN :) That is the only feature that i feel is really needed. if it is in there already, can someone tell me what i have to do to enable it?

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um

no need to bash me

 

i will answer the questions:

 

a) the current mod has the JediVMerc code in (http://www.darklordsofsith.com/ask/Grapplemod.zip (or was it Grapple.zip))

 

b) the source...all that was changed was a new if(!) surrounding the USE code in g_active.c I do not think that this easy change is worth for me to spend time to upload the code (56k, bare with it)

 

c) the 1.04...i haven't tested it. And i do not have details on needed changes too. If someone directs me to the relevant source, I will update the mod ( And then I will upload the source)

 

d) No new features are in planning. This mod was originally meant to show people that it is possible to take the grapple hook from q3 and insert it into jk2. Mad props to DarthCobra and Vesentac for making me to do it :)

 

e) As I do not play JK2 much, I doubt that I will ever add the flashy features. Bear with it...or feel free to change the code. Many people here are capable of doing so. A lot of them do this better than me.

 

f) It seems that I will be out of JK2 coding scene. I have new projects in development (a Bulleting Board software comes to mind). I will start shortly on my school required project. So there :)

 

Sorry if I disappointed you. Life must go on.

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