Master Shawn Posted June 10, 2002 Share Posted June 10, 2002 I need to use one of those Imperial window textures, you know, the cricle with the window in it that has webbing in it for suports and such, as seen behind Palpatine in ROTJ, well, I found the texture in Radiant and I have tried at least three of them and none of them are see-through like they are supposed to be, and yes, I am using the shader ones. Link to comment Share on other sites More sharing options...
Xcom Posted June 10, 2002 Share Posted June 10, 2002 Maybe there are not supposed to be see-through. I dunno, havent't used that texures yet. Anyways, you can always create your own shader. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 10, 2002 Author Share Posted June 10, 2002 I know its supposed to work, I've seen ti work on a few of the Wired Lamp Studio maps Link to comment Share on other sites More sharing options...
Xcom Posted June 10, 2002 Share Posted June 10, 2002 They probably did their own shader, like I said. Link to comment Share on other sites More sharing options...
sights0d Posted June 10, 2002 Share Posted June 10, 2002 But what would be the point if it isn't see through? Link to comment Share on other sites More sharing options...
RichDiesal Posted June 10, 2002 Share Posted June 10, 2002 Perhaps they originally were going to use it and decided against it later... it might be an unused file. Link to comment Share on other sites More sharing options...
jedialphaknight Posted June 10, 2002 Share Posted June 10, 2002 :/ Link to comment Share on other sites More sharing options...
UniKorn Posted June 10, 2002 Share Posted June 10, 2002 I used one in duel_wls1, I can give you the shader tomorrow (at work now, no way to check it) Link to comment Share on other sites More sharing options...
Aniwan Posted June 10, 2002 Share Posted June 10, 2002 Use the Nodraw texture on the back and sides of the brush and the texture /mp_win02 or mp_win03 on the front. and it should work, i just tested it, you will need to create a clip brush inside the window though or you will be able to walk right through it. the texture mp_win01 does not seem to be transparent but maybe that needs to be on a func_breakable or func_glass or something.. Hope this helps. Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 10, 2002 Share Posted June 10, 2002 No just have all sides with the noclip texture and the side facing the player/level with the shader texture you want. Saves on brushes . Should work, well it did in Q3 anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.