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Audio settings for getting a custom MP3 in game?


Akshara

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So here's a question...

 

I've tried recording custom audio soundbites and encoding them to MP3 in just about every format my software will allow (which is fairly extensive). But so far I haven't been able to get a single audio soundbite playable ingame. If I replace a soundbite with one of the ones created for the game, like a reborn sound for a kyle sound, then it works smoothly. It's only on the custom sounds I'm recording.

 

If anyone has had success with doing this, I'd love to know the settings you used for recording the audio and then MP3 encoding it.

 

Thanks in advance!

:)

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To reply to my own question...

 

After much trial and error, I discovered that the ingame dialogue may be replaced with a 16bit/44.1khz wav encoded to MP3 at this setting...

 

64 bitrate, variable, no emphasis

44.1khz

 

This will make the audio file playable ingame, while keeping the filesize down.

:)

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