Robthebob Posted June 10, 2002 Share Posted June 10, 2002 I've got win 2k, real good computer, but average graphics... voodoo3 2000. I've played the demo of jedi knight... works fine. I installed the full game... on load of a new game, it crashes... here's the readout... JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...37 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...no supported texture compression method found .....ignoring texture compression ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic not found ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: 3Dfx Interactive Inc. GL_RENDERER: 3Dfx/Voodoo3 /2 TMUs/16 MB SDRAM/3DNow!/ICD (Jan 16 2001) GL_VERSION: 1.1.0 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture GL_EXT_fog_coord WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string GL_MAX_TEXTURE_SIZE: 256 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: disabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 11025 speed 0xe340050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 945 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: Mar 6 2002 Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] 2 teams with 4 entities ----------------------------------- ----------------------------------- ----- R_Init ----- Initializing Shaders glGetError() = 0x502 ----- finished R_Init ----- UI menu load time = 106 milli seconds Couldn't find image for shader [nomaterial] fx_runner_link: target specified but not found: t9 -assuming UP orientation. Parsing menu file:ui/hud.menu UI menu load time = 2 milli seconds AS_ParseFile: Loaded 13 of 194 ambient set(s) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: failed ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Not a JPEG file: starts with 0x00 0x00 ... Not a phucken jpeg? wtf!? anyway... so you're thinking it's a GL prob with me... all other's opengl games work fine... even the demo of jk2... so I don't know.. I'm really hoping someone is know going.. excellant.. here is a person I can be the saviour for.. so yeah.. hope someone can help.. (by the way, i have all the latest drivers etc.) Thankyou (hopefully) Link to comment Share on other sites More sharing options...
teleguy Posted June 10, 2002 Share Posted June 10, 2002 Do you have the WickedGL drivers installed? If not http://www.lucasforums.com/showthread.php?s=&threadid=34929 Link to comment Share on other sites More sharing options...
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