Proxy Posted June 11, 2002 Share Posted June 11, 2002 Have any of you used the Yavin Grass and Tall Grass map objects? I've seen them in the single player yavin swamp and they look fine, but whenever I plop them into a multiplayer level, they show up with a black skin. Even if I tweak the lighting! Any thoughts? the specific models: models/map_objects/yavin/grass_b.md3 models/map_objects/yavin/grass_tall_b.md3 -thanks Link to comment Share on other sites More sharing options...
sights0d Posted June 11, 2002 Share Posted June 11, 2002 I'm not sure, but I think it might have something to do with the sky. I'm not saying this will work, but it is worth trying: Put a sky shader that gives off light overhead. Link to comment Share on other sites More sharing options...
Proxy Posted June 14, 2002 Author Share Posted June 14, 2002 Nah, I tried a sky shader and it still didn't help! Ack! Link to comment Share on other sites More sharing options...
Xcom Posted June 14, 2002 Share Posted June 14, 2002 Try this magic trick: Select a model and open entity view. enter: key: classname value: misc_model_breakable press enter. If your model turns into a simple box in the Radiant, don't mind that. Just recompile the map and see if it helps. Link to comment Share on other sites More sharing options...
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