Emon Posted June 12, 2002 Share Posted June 12, 2002 Is there one? I know there's an importer, but no exporter. Is there any way to get Milkshape to do GLMs besides exporting to a 3DSM readable format, then importing with 3DSM then exporting to GLM with 3DSM? Thanks. Link to comment Share on other sites More sharing options...
delquar Posted June 12, 2002 Share Posted June 12, 2002 export to md3, and use md3view from the tools to make a glm... though no animation is possible Link to comment Share on other sites More sharing options...
Emon Posted June 12, 2002 Author Share Posted June 12, 2002 When I try to export to MD3, it just tells me it's missing a .qc control file, what's up with that? Link to comment Share on other sites More sharing options...
Chiss Lord Posted June 12, 2002 Share Posted June 12, 2002 You have to save in a few different formats with Milkshape first. Link to comment Share on other sites More sharing options...
V!G Posted June 12, 2002 Share Posted June 12, 2002 If your using milkshape you need to generate a control file (QC) by going to tools/ Quake III arena/ generate QC file Name it what you want your model to be named and change the line that says $model bla bla bla to be $model your/path/name/here/model.md3 then compile alway. Don't forget to set up a skin file also. and use md3viewer to import that skin file. a .skin file is just a notepad doc file with the extention ".skin" It tells the compiler to what group that skin belongs to. so you want to put model group, your/path/to/your/skin/here/skin.jpg for my saber it is "saber, mfc/saber/saber.jpg" Import that file when you get your model into md3view. Hope that helps!? Link to comment Share on other sites More sharing options...
Flufner Posted June 12, 2002 Share Posted June 12, 2002 Originally posted by Emon When I try to export to MD3, it just tells me it's missing a .qc control file, what's up with that? u can generate one in the Tools menu for Q3 Link to comment Share on other sites More sharing options...
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