Emon Posted June 12, 2002 Posted June 12, 2002 Is there one? I know there's an importer, but no exporter. Is there any way to get Milkshape to do GLMs besides exporting to a 3DSM readable format, then importing with 3DSM then exporting to GLM with 3DSM? Thanks.
delquar Posted June 12, 2002 Posted June 12, 2002 export to md3, and use md3view from the tools to make a glm... though no animation is possible
Emon Posted June 12, 2002 Author Posted June 12, 2002 When I try to export to MD3, it just tells me it's missing a .qc control file, what's up with that?
Chiss Lord Posted June 12, 2002 Posted June 12, 2002 You have to save in a few different formats with Milkshape first.
V!G Posted June 12, 2002 Posted June 12, 2002 If your using milkshape you need to generate a control file (QC) by going to tools/ Quake III arena/ generate QC file Name it what you want your model to be named and change the line that says $model bla bla bla to be $model your/path/name/here/model.md3 then compile alway. Don't forget to set up a skin file also. and use md3viewer to import that skin file. a .skin file is just a notepad doc file with the extention ".skin" It tells the compiler to what group that skin belongs to. so you want to put model group, your/path/to/your/skin/here/skin.jpg for my saber it is "saber, mfc/saber/saber.jpg" Import that file when you get your model into md3view. Hope that helps!?
Flufner Posted June 12, 2002 Posted June 12, 2002 Originally posted by Emon When I try to export to MD3, it just tells me it's missing a .qc control file, what's up with that? u can generate one in the Tools menu for Q3
Recommended Posts
Archived
This topic is now archived and is closed to further replies.