Nax Posted June 12, 2002 Share Posted June 12, 2002 I mean, do map makers always have to make maps jump level 1 accessable? Nax Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted June 12, 2002 Share Posted June 12, 2002 No, not always. That is something that mappers should think about while they make maps cuz not everyone wants to play with force on. Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted June 12, 2002 Share Posted June 12, 2002 WTF? Link to comment Share on other sites More sharing options...
Pedantic Posted June 12, 2002 Share Posted June 12, 2002 I always like to at least have a level 2 jump so I can kick. Link to comment Share on other sites More sharing options...
Yoda_623 Posted June 12, 2002 Share Posted June 12, 2002 Kicking is a big part of my attack so I always put it on level 3. Link to comment Share on other sites More sharing options...
Nax Posted June 13, 2002 Author Share Posted June 13, 2002 Please bump while voting if this thread is low. Nax Link to comment Share on other sites More sharing options...
Sutek Posted June 13, 2002 Share Posted June 13, 2002 I always stick my jump as high as possible - I find it hard to live without my 8x jump height :> OTOH, Map makers might want to keep an eye towards the JedivMerc or true NF games, where jump is limited to 1 and plan appropriately. It might be interesting to see levels with either multiple routes up to a point (depending on your force jump, with the jump 1 route being longer but harder to spot you taking, and the jump 3 one being two jumps up the side on open platforms), or with the lower part of the level accessible to those with jump 1, the next highest area to jump 2 and finally the very top levels for jump 3. Link to comment Share on other sites More sharing options...
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