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Millenium Falcon Progress...


DarkSkywalker

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attachment.php?s=&postid=192514

 

I cant seem to import it into the md3 viewer with its texture.... It doesnt give me a "cant find texture" popup or anything, it just doesnt show up at all. Anyone know whats going on? I reset x-forms, And got a few "there is not a one to one correcpondence between texture verts and true verts..." in max -what does this mean? Apparently its giving me some problems. Even yet, I had the same error with my Slave one, but it worked fine, without flaw.... (at least in the md3 viewer...)

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No, its a model, prefabs arent md3s, I think your problem with the texture is that you dont have a .skin file for it, you need to make one that has paths to your texture/s, you then load the model, then import the .skin file with the paths, it then loads the texture and, voila :)

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Proof positive that anything can be found on the net...

 

Someone actually took the time to anylize the Falcon and compare internal sets to external models, and rationalized a true"er" to life design.

 

http://www.synicon.com.au/sw/mf/falcon.htm

 

Specifically, I like this picture (yea, I know, its a tad corrupted)

 

http://www.synicon.com.au/sw/mf/frank666.jpg

 

I always wanted to do an accurate to life model of the Falcon, inside and out. So far no luck though.

 

Frans

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Well, I just read through that Falcon analysis frans posted a link to, and despite the author's repeated annoying and unnecessary negative comments about the Expanded Universe, it's a good analysis. For any Millenium Falcon interior designing, I would agree that that picture frans mentioned (http://www.synicon.com.au/sw/mf/frank666.jpg) would be best for the layout. I REALLY hope someone can put together a high quality map of the interior of the Falcon. Who wouldn't want to just wander around and live in that ship for a little while? :)

 

BradFu!

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