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dismemberment in MP?


Locust

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g_dismemer 100 for server

cg_dismember 100 for client

 

when you play, use both, as you are both the server and the client

 

also, try playing it with the 1.03a code, it does not crash with it

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once again:

 

and type the exact commands, will you (without the """)

 

"g_dismember 100" - enables the server to process the dismemberment. the number is % probability

"cg_dismember 100" - enables the client to show the dismember data that the server is sending to him

 

on 1.03 dismember can crash the server

on 1.03a (the compiled source code) it works fine

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*sigh*

 

I'll say it again....read the above posts.

 

cg_dismember 2 does full decapitation etc....100 is not necessary so don't bother!

 

I'm running 1.03 and haven't touched 1.03a and it's been fine, if everyone runs the correct commands

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