Mech-Ryu Posted June 13, 2002 Share Posted June 13, 2002 Ok so I have asked this before but.... 1. Where have my shaders gone, the shaders being all my sky shaders except one, and some shaders from other texture sets.. Please someone help me get them back, I have know installed JK2 on three comps know and GTKRadient and the same three?? 2. How do I remove pieces of brushes from brushes. ie have a square brush and I want to remove a cilender shape brush from the centre of the brush?? Link to comment Share on other sites More sharing options...
dvader28 Posted June 13, 2002 Share Posted June 13, 2002 1. You may have ticked "no shaders", which will stop them from displaying. Otherwise, not to sure. 2. You need to perform what's called a CSG subtract. This is the method you SHOULD have been using to make doors etc. Basically, you put a shape "inside" another shape, and, making sure you've got the shape selected, click the CSG Subtract button. (it's on the toolbar, 2 left of the "hollow" button, a grid icon i think). Then delete the shape, and voila! a hole is left. You can't actually cut holes using a cylinder as it isn't a solid brush...just a bent patch. You need to make a brush, click the Brush menu, select arbitrary sides, then put a good high number in (50 max). Be warned, this can seriously shag up the brush though Hope that helps...i'm sure Xcom will come along and piss on my chips in a minute Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 13, 2002 Author Share Posted June 13, 2002 Thanks much, helped alot More questions to come Link to comment Share on other sites More sharing options...
Atolm Posted June 13, 2002 Share Posted June 13, 2002 Originally posted by dvader28 2. You need to perform what's called a CSG subtract. [...] Hope that helps...i'm sure Xcom will come along and piss on my chips in a minute Well, I'm not Xcom but no! No! NO! Don't use CSG subtract! Never! Ever! Use the clipper. Drag vertices or edges. Build clean and not arbitrary. Do anything else you want... (EDIT: Anything else besides free rotation. ) Using CGS subtract is a very bad idea leading to low fps and long compile times - just to name two horrible side effects. Link to comment Share on other sites More sharing options...
Redvan Posted June 13, 2002 Share Posted June 13, 2002 how do you propose to do it then? CSG sounds like an answer to prayers to me Link to comment Share on other sites More sharing options...
Xcom Posted June 13, 2002 Share Posted June 13, 2002 Originally posted by Atolm Well, I'm not Xcom but no! No! NO! Don't use CSG subtract! Never! Ever! Use the clipper. Drag vertices or edges. Build clean and not arbitrary. Do anything else you want... (EDIT: Anything else besides free rotation. ) Using CGS subtract is a very bad idea leading to low fps and long compile times - just to name two horrible side effects. Xcom would have told you the same thing Link to comment Share on other sites More sharing options...
Atolm Posted June 13, 2002 Share Posted June 13, 2002 Originally posted by Redvan how do you propose to do it then? CSG sounds like an answer to prayers to me Believe me it isn't. Brushes are always convex and hence one cannot just make a hole without splitting the brush into smaller pieces. CGS subtract does these splits BUT in a very inefficient and virtually unpredictable way (if you are working with complex shapes). Therefore you should always make all brushes manually putting them together under inspection. Thus, you will avoid overlapping of visible faces, sparklies, irregularly shaped brushes, unnecessary work for your compiler and your pc, blahblahblah ... Link to comment Share on other sites More sharing options...
UniKorn Posted June 13, 2002 Share Posted June 13, 2002 Select your brush. Press x (clipper tool) Now put 2 points on your brush, that will be the clipline. You got 3 options now : press enter = The part that is visible will remain ctrl + enter = The visible part switches => visible part will remain if you press enter afterwards shift + enter = both parts will remail. Atolm and Xcom, both dutch dudes from holland are right. Ow this hurts Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 13, 2002 Author Share Posted June 13, 2002 Thanks again for the help... but has anyone got an answer to my missing shaders question.... Would it make a difference if I installed the game off of a copyed version of JK2, I don't think it matters but just incase... Link to comment Share on other sites More sharing options...
Atolm Posted June 13, 2002 Share Posted June 13, 2002 Heh, didn't know I was Dutch. But thanks for the agreement. Ah, and yes: Listen to the wise words of the French ( ) UniKorn! Whereas I was just muttering theoretical stuff he actually provided practical help. Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 13, 2002 Author Share Posted June 13, 2002 ::Bump:: Please someone help me with this shader problem, I have yet again reinstaled JK2 and GTK and still have the same missing shaders, and I installed JK2 to a different location..... Link to comment Share on other sites More sharing options...
RichDiesal Posted June 14, 2002 Share Posted June 14, 2002 Did you uncheck the Show Shaders box in the Texture Browser? Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 14, 2002 Share Posted June 14, 2002 so if you are not supposed to use this subtract button, how do you connect 2 rooms? Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 14, 2002 Author Share Posted June 14, 2002 When I uncheck the showshaders it leaves me with just the skies not the red and black boxes which should be the shaders. In the box at the bottom of screen its coming up with errors saying: Looked for a 'C:\Program Files\LucasArts\SWJK2JO\GameData\Radiant/shortcuts.ini' keyboard shortcuts file, not found Entering message loop texture not found for shader: textures/skies/sky LOADED: textures/radiant/shadernotex.tga texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/stars texture not found for shader: textures/skies/sky LOADED: textures/skies/space_bk.jpg texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky LOADED: textures/skies/bespin_bk.jpg LOADED: textures/skies/bespin_dn.jpg LOADED: textures/skies/bespin_ft.jpg LOADED: textures/skies/bespin_lf.jpg LOADED: textures/skies/bespin_rt.jpg LOADED: textures/skies/bespin_up.jpg LOADED: textures/skies/desert2_bk.jpg LOADED: textures/skies/desert2_dn.jpg LOADED: textures/skies/desert2_ft.jpg LOADED: textures/skies/desert2_lf.jpg LOADED: textures/skies/desert2_rt.jpg LOADED: textures/skies/desert2_up.jpg LOADED: textures/skies/desert_bk.jpg LOADED: textures/skies/desert_dn.jpg LOADED: textures/skies/desert_ft.jpg LOADED: textures/skies/desert_lf.jpg LOADED: textures/skies/desert_rt.jpg LOADED: textures/skies/desert_up.jpg LOADED: textures/skies/nebula2_bk.jpg LOADED: textures/skies/nebula2_dn.jpg LOADED: textures/skies/nebula2_ft.jpg LOADED: textures/skies/nebula2_lf.jpg LOADED: textures/skies/nebula2_rt.jpg LOADED: textures/skies/nebula2_up.jpg LOADED: textures/skies/space_dn.jpg LOADED: textures/skies/space_ft.jpg LOADED: textures/skies/space_lf.jpg LOADED: textures/skies/space_rt.jpg LOADED: textures/skies/space_up.jpg LOADED: textures/skies/stars_rt.jpg LOADED: textures/skies/test_bk.jpg LOADED: textures/skies/yavin_bk.jpg LOADED: textures/skies/yavin_dn.jpg LOADED: textures/skies/yavin_ft.jpg LOADED: textures/skies/yavin_lf.jpg LOADED: textures/skies/yavin_rt.jpg LOADED: textures/skies/yavin_up.jpg Loaded 21 shaders and created default shader for 37 orphan textures. Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 14, 2002 Author Share Posted June 14, 2002 When I uncheck the showshaders it leaves me with just the skies not the red and black boxes which should be the shaders. In the box at the bottom of screen its coming up with errors saying: Looked for a 'C:\Program Files\LucasArts\SWJK2JO\GameData\Radiant/shortcuts.ini' keyboard shortcuts file, not found Entering message loop texture not found for shader: textures/skies/sky LOADED: textures/radiant/shadernotex.tga texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/stars texture not found for shader: textures/skies/sky LOADED: textures/skies/space_bk.jpg texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky texture not found for shader: textures/skies/sky LOADED: textures/skies/bespin_bk.jpg LOADED: textures/skies/bespin_dn.jpg LOADED: textures/skies/bespin_ft.jpg LOADED: textures/skies/bespin_lf.jpg LOADED: textures/skies/bespin_rt.jpg LOADED: textures/skies/bespin_up.jpg LOADED: textures/skies/desert2_bk.jpg LOADED: textures/skies/desert2_dn.jpg LOADED: textures/skies/desert2_ft.jpg LOADED: textures/skies/desert2_lf.jpg LOADED: textures/skies/desert2_rt.jpg LOADED: textures/skies/desert2_up.jpg LOADED: textures/skies/desert_bk.jpg LOADED: textures/skies/desert_dn.jpg LOADED: textures/skies/desert_ft.jpg LOADED: textures/skies/desert_lf.jpg LOADED: textures/skies/desert_rt.jpg LOADED: textures/skies/desert_up.jpg LOADED: textures/skies/nebula2_bk.jpg LOADED: textures/skies/nebula2_dn.jpg LOADED: textures/skies/nebula2_ft.jpg LOADED: textures/skies/nebula2_lf.jpg LOADED: textures/skies/nebula2_rt.jpg LOADED: textures/skies/nebula2_up.jpg LOADED: textures/skies/space_dn.jpg LOADED: textures/skies/space_ft.jpg LOADED: textures/skies/space_lf.jpg LOADED: textures/skies/space_rt.jpg LOADED: textures/skies/space_up.jpg LOADED: textures/skies/stars_rt.jpg LOADED: textures/skies/test_bk.jpg LOADED: textures/skies/yavin_bk.jpg LOADED: textures/skies/yavin_dn.jpg LOADED: textures/skies/yavin_ft.jpg LOADED: textures/skies/yavin_lf.jpg LOADED: textures/skies/yavin_rt.jpg LOADED: textures/skies/yavin_up.jpg Loaded 21 shaders and created default shader for 37 orphan textures. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 14, 2002 Share Posted June 14, 2002 Originally posted by Takeoffyouhoser so if you are not supposed to use this subtract button, how do you connect 2 rooms? I'm glad you asked. Check out the tutorial I just wrote on it here. Look under General Concepts 101 and load up Lesson 7: Adding More Rooms. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 14, 2002 Share Posted June 14, 2002 Also... there is no skies/sky shader... did you try making your own shader? Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 14, 2002 Author Share Posted June 14, 2002 Sorry about double post:confused: I did'nt try and make my own... The only skies in the skies textre set are just the ones that came with the game and red/blacks boxes which shoul dbe the shaders.. I said a while ago that I once had these shaders, but the next day they turn into the red/black boxes Link to comment Share on other sites More sharing options...
Atolm Posted June 14, 2002 Share Posted June 14, 2002 First of all there is no Radiant reference texture for the sky shaders (which is normal). Obviously Raven did not inlude it. Nevertheless the shaders are still fully functional. Second: Originally posted by Mech-Ryu Would it make a difference if I installed the game off of a copyed version of JK2. Are you talking about pirating software and violating law? If that's the case you should NOT expect any further help... Link to comment Share on other sites More sharing options...
UniKorn Posted June 14, 2002 Share Posted June 14, 2002 No help from me. Link to comment Share on other sites More sharing options...
ViNYL_VeNGeaNCe Posted June 14, 2002 Share Posted June 14, 2002 :eek: OMG Pirated software?!? :eek: Bad monkey, BAD!!! Link to comment Share on other sites More sharing options...
VIO Posted June 14, 2002 Share Posted June 14, 2002 HEY its not pirvating solfware its legal to make one copy for back ups, read the legal notes! no it doesn't make a difference i use a copied dick (so not to ruin my real one that i bought) Link to comment Share on other sites More sharing options...
kyle_katarn421 Posted June 14, 2002 Share Posted June 14, 2002 I'm sure this isn't appropriate but Mech-Ryu are you the same Mech-Ryu that uses Gametz.com? Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 14, 2002 Share Posted June 14, 2002 Originally posted by VIO HEY its not pirvating solfware its legal to make one copy for back ups, read the legal notes! no it doesn't make a difference i use a copied dick (so not to ruin my real one that i bought) :eek: MOMMYYYYY!!!!!!!!! I see a bad word!! :D Link to comment Share on other sites More sharing options...
Mech-Ryu Posted June 14, 2002 Author Share Posted June 14, 2002 It was copyed version I copyed for my self off of my own JK2 cd which I brought.. But please someone help its not just the sky shaders that are missing its serveral other shaders......... And the answer to kyle is I most probaly am.. Link to comment Share on other sites More sharing options...
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