pakmannen Posted June 13, 2002 Share Posted June 13, 2002 well, you know, in some levels, like warring factions, when you fall down, you get this death effect thing. uh, yea. well, how do you make this? Link to comment Share on other sites More sharing options...
kyle_katarn421 Posted June 14, 2002 Share Posted June 14, 2002 I was told it's only avalible in MP but when Kyle get's dropped off at Bespin if you fall it does the same sort of effect I think for MP it's a trigger_hurt then you press "N" and add in the "key" dmg and in the "value" add -1 Somthing like that anyway I don't really know I've never made it work I just want it for SP Link to comment Share on other sites More sharing options...
dvader28 Posted June 14, 2002 Share Posted June 14, 2002 I believe it's the same thing for SP....Xcom will know. Xcom is lord. 0:o Link to comment Share on other sites More sharing options...
Eagle_e7 Posted June 14, 2002 Share Posted June 14, 2002 Hi I was testing this for my single player level, and i found that the -1 thing dosent seem to work in sp. However what you can do is the following: create a trigger hurt click the "falling" box in the entity properties clik the "lockcam" box aswell And then trype in KEY: count VALUE: 5000 What this will do is 1. make the player do the falling animation (falling box) 2.lock the camera into place so as not to follow the player all the way to the ground (lockcam box) 3. fade the camera to black over a period of 5 seconds (key:count value: 5000) you can tweek this so that the camera fades as fast as you want it to:) With these commands you should be able to customise the way you want the player to fall:) Hope this helps:D Link to comment Share on other sites More sharing options...
kyle_katarn421 Posted June 14, 2002 Share Posted June 14, 2002 It still doesn't work with a falling animation here is what I have setup in the trigger_hurt entity window Falling Lockcam Dmg set to "1" Count set to "5000" and the camera still doesn't lock but he dies what am I doing wrong I just want it to do what it does on the bespin undercity Maybe I have set the floor up the wrong way all I did was put in a brush the size of my floor and added trigger_hurt then put in the properties can someone please help me out on this! Link to comment Share on other sites More sharing options...
Xcom Posted June 14, 2002 Share Posted June 14, 2002 This does work in SP. I tested it with the following setup for trigger_hurt. falling silent dmg "2" wait "0.1" count "1000" trigger_hurt should be big enough for the player to actually fall thru. Link to comment Share on other sites More sharing options...
VIO Posted June 14, 2002 Share Posted June 14, 2002 in MP dmg should be set to -1 not 1 -VIO Link to comment Share on other sites More sharing options...
kyle_katarn421 Posted June 14, 2002 Share Posted June 14, 2002 Ok I managed to get it working not how it should though I have a platform suspended high above the ground and if kyle falls off the platform he dies but not with the trigger_hurt it's just too far for him to fall and he kills himself, but if I jump off the platform and do a roll to stop him being hurt he survives and his health starts dropping very rapidly THEN once he dies the falling lockcam thing comes on So to sum up if he falls without a roll he dies no falling cam and if he falls and does a roll I get a falling lockcam all that stuff that's meant to happen but itsn't Link to comment Share on other sites More sharing options...
pakmannen Posted June 14, 2002 Author Share Posted June 14, 2002 thanks everyone but i still have a problem. this is mp btw.. the body remains!! so when i look down after i have been respawned, i can still see my old body lying in the sky below me. not good. how can i fix this? (i'm using the bespin sky btw..) Link to comment Share on other sites More sharing options...
VIO Posted June 14, 2002 Share Posted June 14, 2002 not much to do but lower the sky till you can't see it anymore Link to comment Share on other sites More sharing options...
pakmannen Posted June 14, 2002 Author Share Posted June 14, 2002 there isn't going to be some problem then? it can handle that big brushes? Link to comment Share on other sites More sharing options...
VIO Posted June 14, 2002 Share Posted June 14, 2002 yup Link to comment Share on other sites More sharing options...
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