chevap Posted June 14, 2002 Share Posted June 14, 2002 I would like to somehow have all forces set to 3. level in multiplayer, but bots wouldn`t be altered. I know that cheat "setforceall 3" doesn`t work in MP, so the only way to do this is to alter the game- make MOD. I am not good at this, since I have never made mods for Q3 engine - including JK2. (I have been only doing mods for BG1, BG2, Morrowind). So, if someone could help me I would be very happy. Link to comment Share on other sites More sharing options...
ASk Posted June 14, 2002 Share Posted June 14, 2002 well the best place to code this is the ClientSpawn (or was it SpawnClient) function if you make changes there, it can make you spawn with all forces, dark, light, whatever on lvl3 Link to comment Share on other sites More sharing options...
douanier007 Posted June 14, 2002 Share Posted June 14, 2002 maybe something like... while (i < NUM_FORCE_POWERS) { client->ps.fd.forcePowerBaseLevel = client->ps.fd.forcePowerLevel; client->ps.fd.forcePowerLevel = FORCE_LEVEL_3; client->ps.fd.forcePowersKnown |= (1 << i); i++; } or with a for... Link to comment Share on other sites More sharing options...
ASk Posted June 14, 2002 Share Posted June 14, 2002 exactly...and putting it into the clientspawn function this would be unfair on no-force/force partly disabled server tho...better incorporate checks for it Link to comment Share on other sites More sharing options...
chevap Posted June 18, 2002 Author Share Posted June 18, 2002 Ok, thank you guys, but I REALY have no idea about scripting the Q3 engine. So please make this mod for me (I bet that it won`t take you more than 5 mins) and send it to my e-mail. I would like to thank you for your support. Link to comment Share on other sites More sharing options...
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